Starcross (video game)
Starcross is a 1982 interactive fiction game written by Dave Lebling and published by Infocom. It was released for the IBM PC (as a self-booting disk), Apple II, Atari 8-bit family, Commodore 64, TRS-80, TI-99/4A, and later the Atari ST and Amiga. The game was Infocom's fifth game and first in the science fiction genre. It takes place in the year 2186, when the player's character is a lone black hole miner exploring an asteroid belt. It sold 90,315 copies.[1]
Starcross | |
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Cover art | |
Developer(s) | Infocom |
Publisher(s) | Infocom |
Designer(s) | Dave Lebling |
Engine | ZIL |
Platform(s) | Apple II, Atari 8-bit, Commodore 64, Plus/4, IBM PC, TRS-80, TI-99/4A, Amiga, Atari ST |
Release | Release 15: September 1, 1982
Release 17: October 21, 1982 |
Genre(s) | Interactive fiction |
Mode(s) | Single-player |
Gameplay
The player's ship, the Starcross, is fitted with a mass detector to look for "quantum black holes", which are such powerful sources of energy that one could provide a wealth of riches. When the mass detector finally discovers an anomaly, however, it is not a black hole but something else entirely: a massive craft of unknown origin and composition.
The player must dock with the mysterious ship and gain entry to its interior. Once inside, the player discovers a wide variety of alien plant and animal species and an array of unfamiliar technology. Starcross has an appearance in Zork: The Undiscovered Underground.
Starcross has 39 ways to die.[2]
Feelies
Before Infocom released Starcross, it released Zork III and Deadline. Deadline included several physical items related to the game's theme, which Infocom referred to as feelies, and they continued the technique by providing feelies with Zork III and Starcross.
The Starcross feelies consisted of the following items:
- Log of the M.C.S. Starcross, a whimsical journal of the player's character's experiences on the ship
- A letter from the "Bureau of Extra-Solar Intelligence" providing advice for any encounters with alien lifeforms
- A partial space map of charted masses, including instructions on how to use the navigation computer
Reception
Jerry Pournelle wrote in BYTE in 1983 of Starcross, "I am not fond of it as I am of Zork, but a number of science-fiction fans like it very much".[3]
References
- "Great Scott: Infocom's All-Time Sales Numbers Revealed". GameSetWatch. Think Services. September 20, 2008. Archived from the original on September 24, 2008. Retrieved September 23, 2008.
- "Infocom Scoreboard" (PDF). The New Zork Times. 3 (2): 3. Spring 1984.
- Pournelle, Jerry (June 1983). "Zenith Z-100, Epson QX-10, Software Licensing, and the Software Piracy Problem". BYTE. p. 411. Retrieved 20 October 2013.
External links
- Starcross at MobyGames
- Starcross can be played for free in the browser at the Internet Archive
- The Infocom Gallery entry on Starcross including photos of the box, feelies and entire manual (PDF format)
- Infocom-if.org entry for Starcross
- The Infocom Bugs List entry for Starcross