Stormrise
Stormrise is a real-time tactics video game developed by Creative Assembly's Australian studio and published by Sega for Microsoft Windows, PlayStation 3, and Xbox 360. It's set in a post-apocalyptic world.
Stormrise | |
---|---|
Developer(s) | Creative Assembly |
Publisher(s) | Sega |
Composer(s) | Jeff van Dyck |
Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows |
Release | |
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Gameplay
The game is a real-time tactics game, with the ability to control units in the air, on the surface, and underground.
Story
In the near future, a network of orbital weather control satellites was created to prevent an environmental disaster. But, the satellites malfunctioned triggering a catastrophic event known as simply "The Event", in which firestorms ravaged the surface of the Earth. A select few were chosen to go into cryogenic stasis and rebuild society, while the rest were left to die. After a few decades, two civilizations began to emerge. Those who went into stasis would reawaken and form the technologically advanced Echelon, while those who were left behind would adapt to the new environment and become the tribal Sai.
Factions
The Echelon: A technologically advanced race that endured the planet's fallout by way of cryogenic stasis.
The Sai: A tribal society that adapted to the new environment and evolved.
Development
Stormrise was in development at Creative Assembly's Australian studio and was released for the Xbox 360, Microsoft Windows, and PlayStation 3 in March 2009.[1] The Windows version requires Windows Vista as the engine has been built on and designed around DirectX 10.1.[2]
Critical reception
Aggregator | Score | ||
---|---|---|---|
PC | PS3 | Xbox 360 | |
Metacritic | 42/100[3] | 51/100[4] | 48/100[5] |
Publication | Score | ||
---|---|---|---|
PC | PS3 | Xbox 360 | |
1Up.com | N/A | D[6] | D[6] |
Edge | N/A | N/A | 4/10[7] |
Eurogamer | N/A | 3/10[8] | N/A |
Game Informer | N/A | 4/10[9] | 4/10[9] |
GameSpot | 2/10[10] | 2.5/10[11] | 2.5/10[11] |
GameZone | N/A | N/A | 7.9/10[12] |
IGN | 2.1/10[13] | (AU) 6.6/10[14] (US) 4.9/10[15] | (AU) 6.6/10[14] (US) 4.9/10[15] |
OXM (UK) | N/A | N/A | 6/10[16] |
PC Gamer (UK) | 35%[17] | N/A | N/A |
PSM | N/A | [18] | N/A |
Teletext GameCentral | N/A | N/A | 2/10[5] |
The PlayStation 3 version received "mixed" reviews, while the PC and Xbox 360 versions received "generally unfavorable reviews", according to the review aggregation website Metacritic.[3][4][5]
Patch cancellation and departure of staff
Development of the second patch was cancelled on 28 April 2009[19] one month after release. Creative Assembly indicated that the cancellation was due to the financial costs involved, stating "The second patch that has been worked on by Creative Assembly Australia will not make it into the hands of the Stormrise players, due to costs and risks associated with testing and certifying the new changes and features."
The critical response and low sales have been cited[20] as being factors in the financial decision.
Following the cancellation of the patch, Ken Turner, the creative director behind Stormrise, was released from the studio.
References
- Magrino, Tom (10 July 2008). "Creative Assembly building console RTS". GameSpot. CBS Interactive. Archived from the original on 16 January 2009. Retrieved 3 August 2016.
- Keipp, Kristoffer (4 March 2009). "Stormrise first DX10 only game - Interview with Lead Designer". PC Games Hardware. Computec Media Group. Retrieved 3 August 2016.
- "Stormrise for PC Reviews". Metacritic. Retrieved 3 August 2016.
- "Stormrise for PlayStation 3 Reviews". Metacritic. Retrieved 3 August 2016.
- "Stormrise for Xbox 360 Critic Reviews for Xbox 360". Metacritic. Retrieved 3 August 2016.
- Lee, Garnett (1 April 2009). "Stormrise Review (PS3, XBOX 360)". 1UP.com. Ziff Davis. Archived from the original on 16 August 2016. Retrieved 19 July 2018.
- Edge staff (April 2009). "Stormrise (X360)". Edge. No. 200. Future plc. p. 118.
- Pearson, Dan (30 March 2009). "Stormrise (PS3)". Eurogamer. Gamer Network. Retrieved 3 August 2016.
- Kato, Matthew (May 2009). "Stormrise (PS3, X360): Hope You Weren't Looking for Tight Controls..." Game Informer. No. 193. Archived from the original on 8 April 2009. Retrieved 2 January 2019.
- VanOrd, Kevin (30 March 2009). "Stormrise Review (PC)". GameSpot. CBS Interactive. Retrieved 3 August 2016.
- VanOrd, Kevin (30 March 2009). "Stormrise Review (PS3, X360)". GameSpot. CBS Interactive. Retrieved 3 August 2016.
- Bedigian, Louis (29 March 2009). "Stormrise - 360 - Review". GameZone. Archived from the original on 4 April 2009. Retrieved 3 August 2016.
- Clements, Ryan (3 April 2009). "Stormrise Review (PC)". IGN. Ziff Davis. Retrieved 3 August 2016.
- Kolan, Patrick (25 March 2009). "Stormrise AU Review (PS3, X360)". IGN. Ziff Davis. Retrieved 3 August 2016.
- Clements, Ryan (31 March 2009). "Stormrise Review (PS3, X360)". IGN. Ziff Davis. Retrieved 3 August 2016.
- OXMUK staff (25 March 2009). "Xbox [360] Review: Stormrise". Official Xbox Magazine UK. Future plc. Archived from the original on 29 March 2009. Retrieved 3 August 2016.
- "Stormrise". PC Gamer UK. Future plc. May 2009. p. 69.
- "Review: Stormrise". PlayStation: The Official Magazine. No. 20. Future plc. June 2009. p. 74.
- "Stormrise Patch 2 Cancelled". Stormrisers. 28 April 2009. Archived from the original on 3 May 2009. Retrieved 3 May 2009.
- Burnes, Andrew (30 April 2009). "Creative Assembly & Sega Drop Stormrise Support". Voodoo Extreme. IGN Entertainment. Archived from the original on 19 April 2012. Retrieved 9 June 2009.