The Duel: Test Drive II

The Duel: Test Drive II is a racing video game developed by Distinctive Software and published by Accolade for Amiga, Amstrad CPC, Apple IIGS, Commodore 64, MS-DOS, MSX, ZX Spectrum, Atari ST, Sega Genesis and SNES.

The Duel: Test Drive II
Developer(s)Distinctive Software
Publisher(s)Accolade
SeriesTest Drive
Platform(s)Amiga, Amstrad CPC, Apple IIGS, Commodore 64, MS-DOS, MSX, ZX Spectrum, Atari ST, Sega Genesis, SNES
Release
Atari ST
Sega Genesis
SNES
  • NA: December 1992
  • EU: March 1993
Genre(s)Racing
Mode(s)Single-player

Gameplay

Like the original Test Drive, the focus of The Duel is driving exotic cars through dangerous highways, evading traffic, and trying to escape police pursuits. While the first game in the series had the player simply racing for time in a single scenario, Test Drive II improves upon its predecessor by introducing varied scenery, and giving the player the option of racing against the clock or competing against a computer-controlled opponent.

The player initially is given the opportunity to choose a car to drive and a level of difficulty, which in turn determines whether the car will use an automatic or manual transmission—the number of difficulty options varies between gaming platforms. Levels begin with the player's car (and the computer opponent, if selected) idling on a roadway. Primarily these are two to four lane public highways with many turns; each level is different, and they include obstacles such as bridges, cliffs, and tunnels in addition to the other cars already on the road. Each level also has one or more police cars along the course.[1]

The goal of each level is to reach the gas station at the end of the course in the least amount of time. Stopping at the gas station is not mandatory, and one could drive past it if inattentive. The consequence of not stopping is running out of gas, and thus losing a car (life). The player begins the game with five lives, one of which is lost each time the player crashes into something. The player is awarded a bonus life for completing a level without crashing or running out of gas . In addition to losing a life, crashing adds thirty seconds to the player's time. Cars could crash into other traffic or off-road obstacles such as trees or by falling off the cliff on one of the mountain levels. They could also sustain too much damage by staying off the roadway for too long on the flatland levels. Players could also lose a life when using a manual transmission by redlining and consequently blowing the engine. Crashing into a police car instantly ends the game, regardless of the number of lives the player has left.

Police cars appear in every level, and if the player is driving faster than the speed limit when encountering one of them, the police car will follow in pursuit. If at any point while being pursued the police car is able to pass the player's car, the player is forced to pull over and receives a ticket stating the offense and the speed of the vehicle. While this does not cost the player a life, it does take away valuable time. Players can avoid being pursued by police by slowing down before encountering them, anticipating them through the aid of a radar detector, which comes standard in all vehicles in the game.

Vehicles

In the standard version of Test Drive II, the player has the option of using one of two vehicles (three in the 1992 console versions of the game). These vehicles are presented at the beginning of the game with technical specifications, including top speed, torque, and acceleration rates. The cars included a Porsche 959 and a Ferrari F40. The third car is a Lamborghini Diablo, only available in the console versions.

Computer versions

The computer versions of the game provided one course, referred to by the game as "Master Scenery", consisting of several stages. Each stage had one of three possible locations: a desert, with cacti along the side of the road; a mountain, with a sheer rock wall on one side of the highway and a cliff on the other, and occasionally a tunnel through the mountain; and a grassy area with trees.

Console versions

There are four available courses in the console versions of the game, each of varying length and difficulty. Each is a route on a public highway in a different part of the continental United States. The courses included are:

  • "Desert Blast (Easy)" - seemingly takes place somewhere in the US Southwest.
  • "City Bound (Medium)" - it is not entirely clear where this takes place, but in various parts of the course, Mount Rushmore can be seen.
  • "East Coast (Hard)" - takes place in the eastern U.S., with the last section of the course including a view of the New England coast.
  • "West Coast (Hardest)" - takes place in the US West Coast, and is the longest and most difficult course in the game. The Seattle skyline and Space Needle can be seen in the beginning parts of the course.

The game can technically be "won" if the players are not stopped by the law. At which point an animated female police officer smiles at their character to which the character smiles in return. If the player is apprehended by law enforcement for various infractions, including evasion of police, on any course, the end sequence shows the same female police officer placing the player under arrest. It's virtually impossible to complete any given course without a police confrontation at the end of the game, due to the fact that the players must maintain high speeds to evade police cars on the highways.

Development, release, and lawsuit

According to the Accolade v. Distinctive lawsuit, Distinctive Software developed several software libraries for Test Drive II. The studio argued that it had only used source code that did routine functions, such as clearing the video screen, and that publisher Accolade did not own a copyright on those functions. Accolade argued that their contract for Test Drive II gave them the ownership and copyright of the final product—the game—and the source code used to create it. Distinctive (as Unlimited Software, Inc.) used the software libraries they created for Test Drive II for a MS-DOS port of Outrun, resulting in the aforementioned lawsuit. Distinctive Software won, so the rights to make the Test Drive games without the source code transferred to Accolade. The court also found that Accolade had failed to demonstrate that the balance of hardships was in its favor.[2]

For non-console versions, Accolade later released two data disks, which included more playable cars. These were released on many platforms.

Later, two "scenery disks" were released, each containing an additional course:

Reception

Computer Gaming World stated that those who liked Test Drive would like this version more, but that those who did not like the predecessor's steering system should avoid it.[9] Compute! favorably reviewed the game's realism, especially with a joystick, but stated that installation was overly difficult and frustrating.[10]

References

  1. The Duel: Test Drive II manual
  2. Dannenberg, Ross (May 30, 2005). "Case: Accolade v. Distinctive (N.D.Cal. 1990) [C]". Patent Arcade. Retrieved September 26, 2019.
  3. "Test Drive II: The Duel SNES Review Score".
  4. "Test Drive II: The Duel Genesis Review Score".
  5. http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue73/Pages/Crash7300044.jpg
  6. "Archived copy". Archived from the original on 2016-04-12. Retrieved 2016-04-12.CS1 maint: archived copy as title (link)
  7. http://www.worldofspectrum.org/showmag.cgi?mag=MicroHobby/Issue197/Pages/MicroHobby19700030.jpg
  8. http://www.kultboy.com/gfx/pp/testberichte/1/testdrive2_amiga.jpg
  9. Lee, Wyatt (April 1989). "Computer Cavalcade of Sports". Computer Gaming World. p. 32.
  10. McLean, Mickey (August 1989). "The Duel: Test Drive II". Compute!. p. 66. Retrieved 11 November 2013.
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