Ubisoft Singapore
Ubisoft Singapore Pte. Ltd. is a video game developer and studio of Ubisoft based in Singapore. The studio was founded in 2008 and has contributed to the majority of Assassin's Creed games. It is developing Skull & Bones.
Type | Subsidiary |
---|---|
Industry | Video games |
Founded | 2008 |
Headquarters | Fusionopolis, |
Key people | Hugues Ricour (managing director) |
Number of employees | 350 (2018) |
Parent | Ubisoft |
Website | singapore |
History
Ubisoft Singapore is a development studio based in Singapore that was established in 2008 by French video game company Ubisoft.[1] The studio was founded by a small team who were working at the company's Paris headquarters.[1] They had a goal to effort to initiate a game-production network in the most rapidly developing parts of southeast Asia.[1] The studio is located at Fusionopolis, a research and development complex in the one-north district.[1] Singapore's openness to international business, the availability of staff trained in software development, and the popularity of the emerging free-to-play and mobile game markets in Asia were key factors in Ubisoft's decision to open a studio in the country.[1] The studio works closely with DigiPen's international campus in Singapore on a program to foster local talent for video game development.[2] Ubisoft Singapore operates with multiple teams working on different projects simultaneously.[1]
In 2017, the studio was still headed by its initial leadership team and had grown to over 300 employees.[1] Former members of studio established other Ubisoft operations in southeast Asia, including Ubisoft Philippines and Ubisoft Chengdu.[1] As of July 2018, the studio employs 350 people led by Hugues Ricour, who serves as managing director for Ubisoft Singapore and sister studio Ubisoft Philippines.[3]
Games
Ubisoft Singapore's first project was Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled (2009), a remake of an existing arcade game.[1] After the success of 2007's Assassin's Creed, Ubisoft began devoting more resources to its 2009 sequel with the intention of elevating Assassin's Creed to be the company's flagship series.[1] This created an opportunity for Ubisoft Singapore to contribute to Assassin's Creed 2's development by producing assets and designing the game's linear challenges.[1] Several members of staff who worked on the first Assassin's Creed game moved to the Singapore to provide the team with some experience.[1] As Ubisoft Singapore continued working on the series, they were granted with more responsibility, which led them to take charge of more distinctive parts of the games, including the naval combat in 2012's Assassin's Creed III.[1] The studio has worked on every Assassin's Creed title since the second game, including major contributions to Unity (2014), Syndicate (2015), and Origins (2017).[1]
The studio's softography also includes Tom Clancy's Ghost Recon Phantoms, a free-to-play, microtransaction-supported tactical shooter that launched in 2012 but was closed down 2016.[1] The studio is leading development on the upcoming naval warfare game Skull & Bones.[1]
Games developed
Year | Title | Platform(s) | Ref. |
---|---|---|---|
2009 | Teenage Mutant Ninja Turtles: Turtles in Time Re-Shelled | PlayStation 3, Xbox 360 | [1] |
Assassin's Creed II | PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One | [1] | |
2010 | Prince of Persia: The Forgotten Sands | PlayStation 3, Wii, Windows, Xbox 360 | [2] |
2011 | Assassin's Creed: Revelations | PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One | [1] |
2012 | Tom Clancy's Ghost Recon: Future Soldier | PlayStation 3, Windows, Xbox 360 | |
Assassin's Creed III | PlayStation 3, Wii U, Windows, Xbox 360 | [1] | |
2013 | Assassin's Creed IV: Black Flag | PlayStation 3, PlayStation 4, Wii U, Windows, Xbox 360 | [1] |
2014 | Tom Clancy's Ghost Recon Phantoms | Windows | [1] |
Assassin's Creed Unity | PlayStation 4, Windows, Xbox One | [1] | |
Assassin's Creed Rogue | PlayStation 3, PlayStation 4, Windows, Xbox 360, Xbox One | [1] | |
2015 | Assassin's Creed Syndicate | PlayStation 4, Windows, Xbox One | [1] |
2017 | Assassin's Creed Origins (Additional work) | [1] | |
2018 | Assassin's Creed Odyssey | ||
TBA | Skull & Bones | [1] |
References
- Thursten, Chris (14 September 2017). "Studio Profile: Ubisoft Singapore". Edge. No. 311. pp. 94–97. ISSN 1350-1593.
- Leo, Jon (18 July 2011). "Game Development in Singapore: A Primer". GameSpot. Retrieved 5 April 2018.
- "IGN SEA Interviews: Hugues Ricour of Ubisoft Singapore". IGN. Ziff Davis, LLC. 11 July 2018. Retrieved 9 February 2019.