Who Wants to Beat Up a Millionaire?
Who Wants to Beat Up a Millionaire? is a video game parody of Who Wants to Be a Millionaire?. It was created by Hypnotix, and released in 2000 by Simon & Schuster Interactive for Windows 95, Windows 98, and Sega Dreamcast.
Who Wants to Beat Up a Millionaire | |
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North American Dreamcast cover art | |
Developer(s) | Hypnotix |
Publisher(s) | Simon & Schuster Interactive |
Platform(s) | Windows 95, Dreamcast |
Release | |
Genre(s) | Action |
Mode(s) | Single-player, Multiplayer |
While the Microsoft Windows versions feature mainly 2D-animation and menus, the Dreamcast version mainly uses 3D models for the player, as well as 3D environments and the millionaires you beat up in 3D, rather than 2D-animation in the PC version.
Gameplay
The objective of the game is to answer multiple-choice questions correctly, by using a buzzer to answer. Following this, the player assaults another player's character. The objective of the game is to assault another player sufficiently so that they drop off the game's ladder, a parody of the real show's question ladder. The last player is the winner.
Lifelines
Like its more serious (and non-violent) real-life counterpart, Who Wants to Be a Millionaire? gives the contestants "lifelines" to help them out if they get stumped. The three lifelines are:
- One or the other: Eliminates two incorrect answers, analogous to the 50:50 lifeline on the real game show.
- Pass the buck and chicken out: Give the question to another contestant or swap the question out for a new one, analogous to the Switch the Question lifeline on the original show.
- Fortune cookie: Gives the player a hint.
Characters
- Egregious Philin, host and parody of Regis Philbin
- Sheik Abdul Chickpea, a Middle Eastern oil magnate
- Daisey Mae LePlume, a parody of Anna Nicole Smith
- Rich Littleweasel III, a generic trust fund kid
- Melvin Dotcom, a parody of Bill Gates
- Ronald Hump, a parody of Donald Trump
Reception
Aggregator | Score |
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GameRankings | PC: 30%[2] |
IGN rated the game 5.7 (Mediocre) for lack of replayability.[3]