ActRaiser 2
ActRaiser 2[lower-alpha 1] is a side-scrolling platform game for the Super Nintendo Entertainment System developed by Quintet and published by Enix in 1993.
ActRaiser 2 | |
---|---|
North American cover art | |
Developer(s) | Quintet |
Publisher(s) | |
Director(s) | Masaya Hashimoto |
Producer(s) | Yasuhiro Fukushima |
Designer(s) | Hitoshi Ariga Hiroshi Hayashi Naoko Suzuki |
Programmer(s) | Masaya Hashimoto |
Artist(s) | Ayano Koshiro |
Writer(s) | Ayano Koshiro Tomoyoshi Miyazaki |
Composer(s) | Yuzo Koshiro |
Series | ActRaiser |
Platform(s) | Super Nintendo Entertainment System |
Release | |
Genre(s) | Platform |
Mode(s) | Single-player |
The game is a sequel to the original ActRaiser, but the storyline is not directly connected to its predecessor; however, many plot details suggest that ActRaiser 2 may actually be set before the events of the original ActRaiser, or takes place in another universe entirely. Otherwise, the given story draws concepts from the famous religious epics Paradise Lost and the Divine Comedy.
Unlike the original game, which alternately combined platform game sequences and god game sequences, ActRaiser 2 is only a platform game.
Gameplay
Gameplay for ActRaiser 2 consists primarily of side-scrolling platform action, similar to the "Professional!"/"Action" mode from the original game, while completely removing the city building simulation.[2][3] The player, assuming the role of the "Master" (still referred to as "God" in the Japanese version), controls a floating palace to inspect the people of the world below. After hearing their plight, the Master descends to the world below to fight the monsters and rid the land of evil. Like the original, each area contains two "acts"; the first act of an area consists of monsters spawned from a lesser demon named after an unfavorable condition, while the second act consists of monsters spawned from the primary evil, named after one of the seven deadly sins, with heightened challenge and peril.
The side-scrolling action for ActRaiser 2 is more advanced than its predecessor. Controlling the Master, who now has a full set of functional wings, the player must navigate through dungeons and avoid certain perils by jumping, flying, falling, and floating to platforms. Armed only with a sword, and a shield which can deflect some attacks, the Master becomes heavily dependent upon magic. Magic is executed by holding down the designated button to "charge up" and is then released, consuming a magic scroll which is limited when the Master enters an area. When released, the magic may take various forms depending on the position of the Master. This is different from the first ActRaiser in which the player had to select a particular magic before descending down to the world to fight monsters and was limited to only that magic for the duration of battle. In ActRaiser 2, each magic is designed for particular situations and some magic is more powerful than others. By increasing the difficulty level at the options screen, the time it takes to "charge up" magic is increased, adding more difficulty to the game. The game's difficulty is also increased in that monsters require much more damage to be destroyed.
Synopsis
The game begins with the Master battling with Tanzra (still "Satan" in the Japanese version). In this game, a backstory is given as to why Tanzra hates the Master so vehemently. Tanzra, who was once the Master's servant, led a rebellion against him, but lost and was banished from Heaven.
Ripped and torn, the slain body of Tanzra fell to the underworld. Feeding on the intense hatred each held for the Master, Tanzra's seven deadly sins and their minions combined their power to raise the spirit of their mighty leader. Tanzra, now vowing revenge for his defeat by the Master, unleashed these demons upon the world. The player in this game assumes the role of the Master, aided by his angelic associates, known as Crystallis.
Some of the stages in the game are meant to be ironic regarding the blighting nature of Tanzra's demons. The townsmen in the city of Leon are sent to the underground prison of Gratis (meaning free without charge, or referring to "nadie entra gratis", no one enters for free) for not paying their taxes by a newly-appointed king named Kolunikus, who is afflicted by Greed.
After the player slays the first six deadly sins, the Tower of Babel (renamed "Tower of Sins" in the western versions), the final staged level of the game, appears, in which the Master fights the final sin, Pride, a mechanically engineered god. Defeating the false god, the player then descends into Death Heim, where he fights again against the seven sins, as well as Tanzra himself, a beast frozen waist-deep in a lake of ice (just as Satan was in the Inferno in The Divine Comedy).
During the game's ending, it is declared that "The Master will live forever" and, as the credits roll, an image of the statue of the Master is shown slowly eroding over time. The statue's sword and right wing fall off, suggesting the growth of civilization and the increase of mankind's self-sufficiency. This reflects the ending of the original ActRaiser, where the servant speculates that someday the world may be so independent that it will forget about the Master.
Development and release
According to developer Quintet, ActRaiser 2 was made at the request of Enix of America, and designed according to their specifications.[2][4]
Reception
Aggregator | Score |
---|---|
GameRankings | 78.67%[5] |
Publication | Score |
---|---|
Edge | 5/10[6] |
EGM | 8.75/10[7] |
GamePro | 17.5/20[8] |
IGN | 7.5/10[9] |
Nintendo Power | 3.675/10[10] |
Consoles + | 89%[11] |
Game Zero Magazine | 70.5/100[12] |
Hobby Consolas | 80/100[13] |
MAN!AC | 75%[14] |
Megablast | 81%[15] |
Mega Fun | 86%[16] 84%[17] |
Nintendo Player | [18] |
Play Time | 78/100[19] |
Player One | 85%[20] |
Superjuegos | 90/100[21] |
Super Play | 69%[22] |
Super Power | 90/100[23] |
Total! | 3+ (C+)[24] |
Video Games | 83%[25] |
ActRaiser 2 was seen by some game writers as not as good as the original.[26] The game sold about 180,000 copies worldwide, with 40,000 copies sold in Japan and Europe respectively and 100,000 sold in the US.[27]
Levi Buchanan of IGN wrote that while not as good as the original game, ActRaiser 2's allusions to Medieval religious texts and apocryphal storytelling is 'more than welcome'.[9]
Legacy
In 1996, Sega announced that they would be publishing a Quintet-developed remake of ActRaiser 1 and 2, tentatively titled Act Remix, for the Sega Saturn.[28] However, roughly halfway through development Quintet concluded that the ActRaiser series was outmoded, and they drastically reworked the game, which was ultimately titled Solo Crisis.[4] Quintet started coding a third game in the ActRaiser series, for the Nintendo 64,[29] but never finished it. In May 2008, Fumiaki Shiraishi, the lead programmer for Final Fantasy Crystal Chronicles: My Life as a King, noted in an interview that he would like to make an ActRaiser sequel.[30]
Notes
References
- "Super NES Games" (PDF). Nintendo. Archived (PDF) from the original on 2008-09-20. Retrieved 2020-07-18.
- Lundrigan, Jeff (December 1993). "Features: ActRaiser 2 - The Warrior God Returns — Behind The Scenes". Game Players. No. 35. Signal Research. pp. 152–157. Archived from the original on 2019-01-05. Retrieved 2020-07-18.
- Juba, Joe (Jan 31, 2013). "Where's My Sequel? – Actraiser". Game Informer. GameStop. Archived from the original on June 3, 2020. Retrieved 2020-07-18.
- Kuboki, Kei; Loe, Casey (January 1997). "Japan Now Interviews - Quintet (GD-Net Game Designers Network)". GameFan. Vol. 5 no. 1. Metropolis Media. p. 122.
- "ActRaiser 2 for Super Nintendo". GameRankings. CBS Interactive. 2019. Archived from the original on 2019-12-09. Retrieved 2020-07-18.
- "Testscreen - Actraiser 2". Edge. No. 5. Future plc. February 1994. pp. 76–77. Archived from the original on 2019-01-05. Retrieved 2020-07-18.
- Semrad, Ed; Carpenter, Danyon; Alessi, Martin; Williams, Ken (November 1993). "Review Crew - ActRaiser 2". Electronic Gaming Monthly. No. 52. Sendai Publishing. p. 44. Archived from the original on 2019-01-05. Retrieved 2020-07-18.
- Haul, Monty (November 1993). "Super NES ProReview: ActRaiser 2". GamePro. No. 52. IDG. pp. 94–95.
- Buchanan, Levi (June 26, 2008). "ActRaiser 2 Review - This SNES sequel ditched half of the original game's charm". IGN. Ziff Davis. Archived from the original on June 3, 2020. Retrieved 2020-07-18.
- "Now Playing - ActRaiser 2". Nintendo Power. No. 54. Nintendo of America. November 1993. p. 103.
- "Speedy Gonzatest - Actraiser 2". Consoles + (in French). No. 36. M.E.R.7. October 1994. p. 158.
- Man, Ferrari; ????; Otto, Dr.; Salamander (November–December 1994). "The Final Word game review - Actraiser 2 -- Enix". Game Zero Magazine. Vol. 2 no. 5. Game Zero. Archived from the original on 2019-12-27. Retrieved 2020-07-18.CS1 maint: numeric names: authors list (link)
- Barral, Esther (December 1994). "Lo Más Nuevo: La Leyenda Del Héroe Alado – Actraiser 2". Hobby Consolas (in Spanish). No. 39. Hobby Press. pp. 138–139.
- Gaksch, Martin (October 1994). "Spiele-Tests: Actraiser 2". MAN!AC (in German). No. 12. Cybermedia. p. 78. Archived from the original on 2019-01-04. Retrieved 2020-07-18.
- Löwenstein, Richard (February 1994). "Nintendo - Super Nintendo: Actraiser 2". Megablast (in German). No. 4. Joker-Verlag. p. 19.
- Noak, Philipp (January 1994). "Test Super Nintendo - Actraiser 2 (Import Game)". Mega Fun (in German). No. 16. CT Computec Verlag GmbH & Co. KG. p. 71.
- Noak, Philipp; Appel, Markus (October 1994). "Test Super Nintendo - Actraiser 2" (PDF). Mega Fun (in German). No. 25. CT Computec Verlag GmbH & Co. KG. pp. 86–87. Archived (PDF) from the original on 2019-06-24. Retrieved 2020-07-18.
- De Steene, Julien Van (September 1994). "Selection - Actraiser 2". Nintendo Player (in French). No. 23. Média Système Édition. pp. 27–29.
- Schneider, Ulf (November 1994). "Super NES Reviews: Actraiser 2 - Höllenspektakel". Play Time (in German). No. 41. CT Computec Verlag GmbH & Co. KG. pp. 113–115.
- Buret, Stéphane (October 1994). "Tests - Actraiser 2". Player One (in French). No. 46. Média Système Édition. pp. 108–109. Archived from the original on 2019-01-10. Retrieved 2020-07-18.
- Serrano, Roberto (November 1994). "Super Nintendo - Review: Actraiser 2 – Angel Caido". Superjuegos (in Spanish). No. 31. Grupo Zeta. pp. 98–102.
- Nicholson, Zy (February 1994). "Import Review - Actraiser 2". Super Play. No. 16. Future Publishing. pp. 38–39.
- Nyarlathotep (October 1993). "Super Nintendo Test - ActRaiser 2". Super Power (in French). No. 25. SUMO Éditions. pp. 96–98. Archived from the original on 2015-05-02. Retrieved 2020-07-18.
- Amann, Hans-Joachim (February 1994). "Import Corner - ActRaiser 2". Total! (in German). No. 9. X-Plain-Verlag. p. 74.
- Karels, Ralph; Zengerle, Robert (January 1994). "Rom Check: Grafikzauber - Actraiser 2". Video Games (in German). No. 26. Future-Verlag. pp. 108–109.
- Petite, Steven (June 2, 2020). "The best SNES games of all time". Digital Trends. Designtechnica Corporation. Archived from the original on June 27, 2020. Retrieved 2020-07-18.
- "Quintet Game Library - アクトレイザー2" (in Japanese). Quintet. 1997. Archived from the original on 2005-03-06. Retrieved 2008-10-17.
- Loe, Casey (November 1996). "Japan Now - Actraiser Confirmed for Saturn". GameFan. Vol. 4 no. 11. Metropolis Media. p. 162.
- Q, The (June 1997). "Gaming Gossip". Electronic Gaming Monthly. No. 95. Ziff Davis. p. 26. Archived from the original on 2018-10-08. Retrieved 2018-10-08.
- Sheffield, Brandon; Parish, Jeremy (May 12, 2008). "Content Kings: Square Enix's Shiraishi And Tsuchida On WiiWare And Risk". Gamasutra. UBM Technology Group. Archived from the original on 2009-11-09. Retrieved 2009-12-08.