Big Nose the Caveman
Big Nose the Caveman is a side-scrolling platform game developed by Optimus Software and released in 1991 by Camerica for the Nintendo Entertainment System and by Codemasters for the Amiga and the Atari ST. A Master System and Game Gear version called Dinobasher was completed, but never published.
Big Nose the Caveman | |
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Developer(s) | Optimus Software, Codemasters |
Publisher(s) | Camerica (NES), Codemasters (Amiga,Atari ST) |
Composer(s) | Allister Brimble, Matthew Grey |
Platform(s) | NES, Amiga, Atari ST |
Release |
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Genre(s) | Platform |
Mode(s) | Single-player |
Gameplay
The character is "Big Nose", who is runs through many islands to find his dinner, because he is very hungry. Along the way, Big Nose collects bones, that he can use to buy items from the various shops that include spells, upgrades to his abilities and items.
This game is also very difficult due to the inability to restart from the last checkpoint once all lives are gone. It is also very long with four islands (Paradise Island, Monster Island, Terror Island, and Chaos Island) each containing several levels. Big Nose the Caveman dies in a single hit unless he has stones. The stones can shoot out of his club, killing enemies. As many as three stones can come out of the club. There are also many pitfalls, traps and deadly lava/water since Big Nose can't swim.
It was followed by the sequel Big Nose Freaks Out in 1992.
Reception
Allgame gave a rating of 2.5 out of 5 starts noting the major difference between this game and other platformers is that you have to club the game’s enemies instead of jumping on them to progress through the game concluding “Other than that, Big Nose is merely an adequate genre effort with large characters, flat backgrounds and uninteresting environments.”[1]
References
- Miller, Skyler. "Big Nose the Caveman". Allgame. Archived from the original on November 15, 2014. Retrieved December 23, 2020.