Super Robin Hood

Super Robin Hood is a Robin Hood-themed platform game published in October 1986 by Codemasters.[1] It was reworked as Robin Hood: Legend Quest in 1992 when it was also released for the Amiga and Atari ST.

Super Robin Hood
Developer(s)The Oliver twins
Publisher(s)Codemasters
Composer(s)Allister Brimble (Amiga, C64)
Platform(s)Amstrad CPC, ZX Spectrum, Commodore 64, Atari ST, Amiga, NES
ReleaseOctober 1986
Genre(s)Platform
Mode(s)Single-player

The Oliver twins developed the game for the Amstrad CPC when they were age 17; it was their first game published by Codemasters. Codemasters offered the brothers £10,000 for the game, because the company expected to sell 100,000 copies with royalties of 10p per unit sold. The twins worked on a single computer in a bedroom of their parents' house. Working in shifts, they coded for 18 to 23 hours per day; they took 30 minute breaks to allow the computer to cool. Sometimes, one brother coded on paper while the other used the computer.[2]

Game start screen

The game was well-received by critics, and sold well. After Codemasters asked the brothers to produce another game, they developed Ghost Hunters, which was released in January 1987.

Codemasters reworked Super Robin Hood for the NES (also released on the four-in-one NES cartridge Quattro Adventure, published by Camerica in 1993). This reworked version was also released as Robin Hood: Legend Quest in 1992 and 1993 on both the 8-bit home computers the first game had been released on as well as 16-bit home computers.

References

  1. "Super Robin Hood". The Oliver Twins.
  2. "The Codemasters Years". The Oliver Twins.


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