Cyber Sled
Cyber Sled[lower-alpha 1] is a two-player 3D third-person shooter vehicle combat arcade video game released by Namco in 1993.[4] The game would later receive a sequel in 1994, Cyber Commando.
Cyber Sled | |
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Arcade flyer | |
Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Shinji Hosoe |
Series | Cyber Sled |
Platform(s) | Arcade, PlayStation |
Release | Arcade PlayStation |
Genre(s) | Third-person shooter, Vehicle combat |
Mode(s) | Single player, Multiplayer |
Gameplay
Cyber Sled involves maneuvering a hovercraft style tank through a futuristic arena and fighting to eliminate an opponent (either another player or the computer). Various power-ups are available throughout the game, which feature improved radar, extra missiles, and shield re-charging. There are walls and other obstacles in the arena, which can be useful for hiding as well as a hindrance, and some of which can be destroyed. Each player can choose from among eight different tanks, which vary from slow but heavily shielded, to quick but vulnerable. Player's viewpoint can be either from the cockpit, or from behind the vehicle.
Each player has two tank-style analog joysticks, each with a finger and thumb trigger. The finger trigger releases a steady stream of bullets, but if held down will overheat and stop working for a short period of time. The thumb trigger releases a limited number of missiles.
Release
A console version of Cyber Sled was released for the Sony PlayStation in 1995. It was originally slated as a launch game for the PlayStation.[5] It features more characters than the arcade version, and a choice between the original arcade graphics, or a more realistic texture mapped mode. The original arcade version was released for the Wii Virtual Console in Japan on May 19, 2009.[6] The PlayStation version was released through the PlayStation Store in Japan on June 26, 2013, and in North America on January 28, 2014.[7][8]
Reception
Game Machine listed Cyber Sled as being the second most popular arcade game in Japan during October 1993.[11]
On release, Famicom Tsūshin scored the PlayStation version of the game a 29 out of 40,[12] giving it an 8 out of 10 in their Reader Cross Review.[13] GamePro criticized it for its lack of originality and unimpressive graphics, saying it "looks like something you could've played on a 16-bit system", but concluded that "it's fine, fast-paced fun, especially in two-player mode."[14] Next Generation reviewed the PlayStation version of the game, rating it two stars out of five, and stated that "This title didn't need to come home at all, but if you're an absolute die-hard fan of the original coin-op, the one-player mode is a close match."[15]
References
- サイバースレッド [アーケード]. Famitsu (in Japanese). Kadokawa Corporation. Retrieved 2015-03-19.
- PlayStation/サイバースレッド (in Japanese). Bandai Namco Games. Retrieved 2015-03-19.
- サイバースレッド [PS]. Famitsu (in Japanese). Kadokawa Corporation. Retrieved 2015-03-19.
- "Actualidad - Flash". Micromanía (in Spanish). Vol. 3 no. 6. HobbyPress. July 1995. p. 12.
- "Cyber Sled". GamePro. IDG (76): 209. January 1995.
- Spencer (March 26, 2009). "Namco Bandai Backs Virtual Console Arcade In A Big Way". Siliconera. Archived from the original on September 23, 2019. Retrieved November 10, 2019.
- "『スマッシュコート』、『ゼビウス3D/G+』などナムコの名作5タイトルがゲームアーカイブスで配信開始". Famitsu (in Japanese). Enterbrain. Archived from the original on April 7, 2015. Retrieved March 9, 2019.
- Spencer (June 26, 2013). "Mr. Driller G, Pac-Man World And Other Namco Games Waka Waka On To PSN". Siliconera. Archived from the original on January 9, 2019. Retrieved August 26, 2019.
- Skews, Rick (April 1994). "Arcade Action - Cyber Sled". Future Publishing. Computer and Video Games. p. 84.
- "Cyber Sled". IGN. November 21, 1996. Archived from the original on October 21, 2020. Retrieved October 21, 2020.
- "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). Amusement Press. November 1, 1993. p. 25.
- PLAYSTATION CROSS REVIEW: サイバースレッド. Weekly Famicom Tsūshin. No.333. Pg.23. 5 May 1995.
- 読者 クロスレビュー: サイバースレッド. Weekly Famicom Tsūshin. No.336. Pg.31. 26 May 1995.
- Captain Squideo (October 1995). "ProReview: Cyber Sled". GamePro. No. 85. IDG. p. 44.
- "Finals". Next Generation. No. 9. Imagine Media. September 1995. p. 88. Retrieved October 21, 2020.