DICE (company)
EA Digital Illusions CE AB (DICE) is a Swedish video game developer based in Stockholm. The company was founded in 1992 and has been a subsidiary of Electronic Arts since 2006. Its releases include the Battlefield, Mirror's Edge and Star Wars Battlefront series. Through their Frostbite Labs division, the company also develops the Frostbite game engine.
Logo in use by DICE since 2006 | |
Formerly |
|
---|---|
Type | Subsidiary |
Industry | Video games |
Founded | May 1992 in Växjö, Sweden |
Founders |
|
Headquarters | , Sweden |
Key people | Oskar Gabrielson (general manager)[1] |
Products | |
Number of employees | 640 (2016) |
Parent | Electronic Arts (2006–present) |
Divisions |
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Website | dice |
History
Foundation (1992)
Digital Illusions was founded in May 1992 by Olof "Olle" Gustafsson, Markus Nyström, Fredrik Liljegren and Andreas Axelsson, four friends and former members of The Silents, a demogroup that developed for Amiga systems.[2] The four studied at Växjö University, thus DICE was established in Växjö.[2]
Expansion (2000–2004)
In 2000, DICE acquired developer Refraction Games (developers of Codename Eagle).[3] From the acquisition, DICE inherited the in-development Battlefield 1942.[3] Patrick Söderlund, who had founded Refraction Games in 1997, subsequently joined DICE as chief executive officer.[4] This was followed with the merger of Sandbox Studios April 2001.[5] Sandbox Studios added 50 employees to DICE's staff, amounting to 150 total employees.[6] In September 2004, DICE also merged with Trauma Studios in New York City.[7][8] Trauma Studios employed nine people at the time.[9]
Acquisition by Electronic Arts (2006–present)
In November 2004, Electronic Arts (EA) announced their intent to purchase all outstanding shares in DICE at a price of 61 kr per share, with the deal's closing deadline scheduled for 27 December.[10] At the time, EA owned 18.9% in DICE.[11] Initially, the offer was rejected by shareholders representing 28% of DICE's ownership on 15 December,[12] after which EA adjusted its offer on 20 December, intending to only purchase 44.5% at the same price per share, extending the offer deadline to 20 January 2005.[13] On 25 January 2005, shareholders agreed to the acquisition, and EA raised their ownership in DICE to 59.8%.[14][15]
In March 2006, EA announced a new plan to acquire all outstanding shares in DICE for 67.50 kr per share.[16] The acquisition was completed on 2 October, with 2.6 million shares in DICE transferred to EA in exchange for a total of 175.5 million kr.[17][18] Shortly following the acquisition, on 5 October, EA closed Digital Illusions Canada, DICE's Ontario-based studio.[19] The 25 employees working at the studio at the time were given the option to transfer to DICE's headquarters in Stockholm or any other EA studio.[20] DICE co-founder Liljegren announced on 16 October that he established RedJade as a successor to Digital Illusions Canada.[21]
In May 2013, EA opened a new Los Angeles-based division for DICE known as DICE LA, helmed by former senior staff of EA's previously closed studio Danger Close Games.[22] DICE LA had generally been involved with support of DICE and other EA games and had not generated any title on their own. Vince Zampella of Respawn Entertainment (another EA studio) was named as the studio's new lead in January 2020; Zampella announced that the studio will become separate from DICE and will likely change its name in association with an unannounced game they are working on.[23]
Games developed
Year | Title | Platform(s) |
---|---|---|
1992 | Pinball Dreams | Amiga, MS-DOS, SNES |
Pinball Fantasies | Amiga, MS-DOS, SNES, Jaguar | |
1993 | Amiganoid | Amiga |
1994 | Benefactor | Amiga |
1995 | Pinball Illusions | Amiga, MS-DOS |
1997 | True Pinball | PlayStation, Sega Saturn |
S40 Racing | Microsoft Windows | |
1998 | Motorhead | Microsoft Windows, PlayStation |
1999 | Swedish Touring Car Championship | Microsoft Windows |
2000 | Swedish Touring Car Championship 2 | |
Riding Champion: Legacy of Rosemond Hill | ||
Michelin Rally Masters: Race of Champions | Microsoft Windows, PlayStation | |
NASCAR Heat | PlayStation | |
2001 | Diva Starz: Mall Mania | Game Boy Color |
Shrek | Xbox | |
2002 | RalliSport Challenge | Microsoft Windows, Xbox |
Pryzm: Chapter One — The Dark Unicorn | PlayStation 2 | |
Battlefield 1942 | macOS, Microsoft Windows | |
Shrek Extra Large | GameCube | |
The Land Before Time: Big Water Adventure | PlayStation | |
V8 Challenge | Microsoft Windows | |
2003 | Battlefield 1942: The Road to Rome | macOS, Microsoft Windows |
Midtown Madness 3 | Xbox | |
Battlefield 1942: Secret Weapons of WWII | macOS, Microsoft Windows | |
2004 | Battlefield Vietnam | Microsoft Windows |
RalliSport Challenge 2 | Xbox | |
2005 | Battlefield 2 | Microsoft Windows |
Battlefield 2: Special Forces | ||
Battlefield 2: Modern Combat | PlayStation 2, Xbox, Xbox 360 | |
2006 | Battlefield 2142 | macOS, Microsoft Windows |
2008 | Battlefield: Bad Company | PlayStation 3, Xbox 360 |
Mirror's Edge | iOS, Microsoft Windows, PlayStation 3, Xbox 360 | |
2009 | Battlefield Heroes | Microsoft Windows |
Battlefield 1943 | PlayStation 3, Xbox 360 | |
2010 | Battlefield: Bad Company 2 | iOS, Microsoft Windows, PlayStation 3, Xbox 360 |
Need for Speed: Hot Pursuit | Android, iOS, Microsoft Windows, PlayStation 3, Wii, Windows Phone, Xbox 360 | |
Battlefield Online | Microsoft Windows | |
Medal of Honor | Microsoft Windows, PlayStation 3, Xbox 360 | |
2011 | Battlefield Play4Free | Microsoft Windows |
Battlefield 3 | iOS, Microsoft Windows, PlayStation 3, Xbox 360 | |
2013 | Battlefield 4 | Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One |
2015 | Star Wars Battlefront | Microsoft Windows, Playstation 4, Xbox One |
2016 | Mirror's Edge Catalyst | |
Battlefield 1 | ||
2017 | Star Wars Battlefront II | |
2018 | Battlefield V | |
2019 | Ultracore | Mega Sg, Nintendo Switch, PlayStation 4 and PlayStation Vita |
Notes
References
- Sinclair, Brendan (25 May 2018). "DICE GM pushes back against Battlefield V anger". GamesIndustry.biz. Archived from the original on 26 May 2018. Retrieved 25 May 2018.
- Gunner (9 September 2017). "Digital Illusions fyller 25 år" [Digital Illusions turns 25 years]. Hype.se. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- nnirvi (2 November 2006). "Digital Illusions – taisteluni" [Digital Illusions – My Struggle]. Pelit. Archived from the original on 1 August 2016. Retrieved 3 November 2018.
- Crecente, Brian (14 August 2018). "EA Chief Design Officer Patrick Soderlund Leaves Company". Variety. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- IGN Staff (6 April 2001). "Digital Illusions and Sandbox Studios Merge". IGN. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- IGN Staff (11 April 2001). "Digital Illusions Nabs Sandbox Studios". IGN. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Carless, Simon (1 September 2004). "Digital Illusions Acquires Trauma Studios". Gamasutra. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Goldstein, Maarten (1 September 2004). "DICE Buys Trauma Studios". Shacknews. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Adams, David (1 September 2004). "Digital Illusions Embraces Trauma". IGN. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Adams, David (15 November 2004). "EA to Buy Digital Illusions". IGN. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- GamesIndustry International (15 November 2004). "EA tables bid to take over Digital Illusions". Eurogamer. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Fahey, Rob (15 December 2004). "Digital Illusions shareholders reject EA buyout". GamesIndustry.biz. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Brunes, Andrew (20 December 2004). "EA Adjusts Offer For Digital Illusions". IGN. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Bloodworth, Daniel (25 January 2006). "EA Gains Controlling Interest of Digital Illusions". Nintendo World Report. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Fahey, Rob (26 January 2006). "Digital Illusions shareholders accept EA offer". GamesIndustry.biz. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Bramwell, Tom (17 March 2006). "EA and DICE announce new merger plan". GamesIndustry.biz. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Thorsen, Tor (2 October 2006). "EA rolls DICE for $23 million". GameSpot. Archived from the original on 8 October 2018. Retrieved 3 November 2018.
- Martin, Matt (2 October 2006). "EA completes DICE acquisition". GamesIndustry.biz. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Martin, Matt (5 October 2006). "EA confirms DICE Canada closure". GamesIndustry.biz. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- Adams, David (5 October 2006). "Digital Illusions Canada Closes". IGN. Archived from the original on 3 November 2018. Retrieved 3 November 2018.
- GamesIndustry International (16 October 2006). "REDJADE Opens for Business". GamesIndustry.biz. Archived from the original on 4 November 2018. Retrieved 3 November 2018.
- Dyer, Mitch (16 May 2013). "DICE LA: From the Ashes of Medal of Honor". IGN.
- Marten, Todd (2 January 2020). "From 'Titanfall' to 'Star Wars,' the evolution of game studio Respawn mirrors our search for story". Los Angeles Times. Retrieved 2 January 2020.