Pandemic Studios

Pandemic Studios was an American video game developer based in Los Angeles, California, with a secondary office in Brisbane, Australia. Founded in 1998, the studio was known for a variety of titles, including Full Spectrum Warrior, Star Wars: Battlefront, Dark Reign 2, Destroy All Humans!, Mercenaries: Playground of Destruction, Mercenaries 2: World in Flames, Star Wars: Battlefront II and The Saboteur.

Pandemic Studios
TypeSubsidiary
IndustryVideo games
FateDissolved
Founded1998
Defunct2009
HeadquartersLos Angeles, California, U.S.
Key people
Andrew Goldman, CEO
Josh Resnick, President
ProductsFull Spectrum Warrior series
Star Wars: Battlefront series
Destroy All Humans! series
Mercenaries series
Parent
Websitehttp://www.pandemicstudios.com/ (archived version 2009)

In 2007, the studio was acquired by Electronic Arts, who closed it two years later in 2009, shortly after the completion of The Saboteur.

History

Pandemic was formed in 1998 by president Josh Resnick and CEO Andrew Goldman, both formerly of Activision, along with most of the original team members that worked on Battlezone and Dark Reign: The Future of War.[1] The studio was founded with an equity investment by Activision.[2] The company name was narrowed down from around six choices, including Seismic.[1] In the end, Pandemic was chosen as the name.[1] Pandemic's first two games, Battlezone II and Dark Reign 2, were both sequels to the aforementioned games for Activision.

In 2000, Pandemic opened a development studio in the Brisbane suburb of Fortitude Valley, whose first project was Army Men: RTS, a real-time strategy console game using the Dark Reign 2 engine. Destroy All Humans! was the studio's next game. In 2003, the Los Angeles studio moved from its founding location at Santa Monica to a high-rise building in Westwood.

In November 2005, a partnership was announced between Pandemic and Canada's BioWare, with private equity fund Elevation Partners investing in the partnership. Both companies retained their brands and identities.[3] On October 11, 2007, it was announced that VG Holding Corp., BioWare and Pandemic's owner, would be acquired by Electronic Arts as of January 2008, subject to FTC approval.[4]

In February 2009, the Brisbane office was shut down.[5] Nine months later, in November, EA cut a total of 1,500 jobs, which affected various studios, including Pandemic. On November 17, EA officially confirmed Pandemic's closure, laying off 228 employees. The company absorbed 35 Pandemic employees into its EA Los Angeles studio to support The Saboteur and an unannounced project which was later revealed to be Mercs Inc, a sequel to the Mercenaries series.[6][7] In response, four former employees of the studio created an Office Space-style video, where they are shown smashing their office printer.[8]

Over a dozen former Pandemic developers are now employed at 343 Industries having worked on Halo: Combat Evolved Anniversary and Halo 4.[9] Other former employees have gone to work for Infinity Ward, Treyarch, Respawn Entertainment (who EA would later acquire in 2017), Blendo Games and many others.

Games developed

YearTitlePlatform(s)
1999Battlezone II: Combat CommanderMicrosoft Windows
2000Dark Reign 2
2002Triple Play 2002PlayStation 2, Xbox
2002Army Men: RTSMicrosoft Windows, PlayStation 2, GameCube
2002Star Wars: The Clone WarsGameCube, PlayStation 2, Xbox
2004Full Spectrum WarriorXbox, Microsoft Windows, PlayStation 2
2004Star Wars: BattlefrontMicrosoft Windows, PlayStation 2, Xbox, macOS
2005Mercenaries: Playground of DestructionPlayStation 2, Xbox
2005Destroy All Humans!
2005Star Wars: Battlefront IIMicrosoft Windows, PlayStation 2, PlayStation Portable, Xbox
2006Full Spectrum Warrior: Ten HammersMicrosoft Windows, PlayStation 2, Xbox
2006Destroy All Humans! 2PlayStation 2, Xbox
2008Mercenaries 2: World in FlamesMicrosoft Windows, PlayStation 2, PlayStation 3, Xbox 360
2009The Lord of the Rings: ConquestMicrosoft Windows, Nintendo DS, PlayStation 3, Xbox 360
2009The SaboteurMicrosoft Windows, PlayStation 3, Xbox 360

Cancelled

References

  1. Keefer, John (March 31, 2006). "GameSpy Retro: Developer Origins, Page 6 of 19". GameSpy. Archived from the original on June 9, 2007.
  2. Meyer, Bill (June 12, 1998). "Activision Invests: Pandemic Studios". gamecenter.com. Archived from the original on October 10, 1999. Retrieved July 12, 2019.
  3. "Bioware & Pandemic Merge". TotalGaming.net. November 3, 2005. Archived from the original (News) on September 29, 2007.
  4. "EA To Acquire BioWare Corp. and Pandemic Studios". Business Wire. Berkshire Hathaway. October 11, 2007. Retrieved July 12, 2019.
  5. "Pandemic Brisbane Shut Down". Ausgamers.com. February 11, 2009. Retrieved February 12, 2009.
  6. Stephen Totilo (November 24, 2009). "EA Makes Mercs Inc, A New "Pandemic" Game, Official [UPDATE]". Kotaku. Retrieved November 21, 2009.
  7. Brian Crecente (November 17, 2009). "Confirmed: EA Closes Pandemic Studios, Says Brand Will Live On". Kotaku. Retrieved November 17, 2009.
  8. Kotaku (November 23, 2009). "Pandemic Studios Says Goodbye Geek Gangsta Style". Kotaku. Retrieved November 23, 2009.
  9. "Microsoft hires ex-Pandemic members for new Halo game". gamer.blorge.com. November 21, 2010. Archived from the original on July 8, 2011. Retrieved June 2, 2011.
  10. "Screwing Up Batman".
  11. Luke Plunkett (November 15, 2010). "Your First (And Last) Look At Mercenaries 3". Kotaku. Gawker Media. Retrieved November 14, 2010.
  12. Gilbert, Ben (January 8, 2009). "Canceled Pandemic Wii title wanted to be 'The Next Big Thing". Engadget. Verizon Media. Retrieved May 21, 2019.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.