Ghostwire: Tokyo

Ghostwire: Tokyo is an upcoming action-adventure game developed by Tango Gameworks and published by Bethesda Softworks for PlayStation 5 and Windows. The game is set to be released worldwide in October 2021.

Ghostwire: Tokyo
Developer(s)Tango Gameworks
Publisher(s)Bethesda Softworks
Director(s)Kenji Kimura
EngineUnreal Engine 4[1]
Platform(s)
ReleaseOctober 2021
Genre(s)Action-adventure
Mode(s)Single-player

Gameplay

Ghostwire: Tokyo is an action-adventure video game played from a first-person perspective. The player can use various psychic and paranormal abilities to defeat the ghosts and spirits haunting Tokyo.[2] Combat director Shinichiro Hara described the combat as "karate meets magic", as the player character utilizes hand movements inspired by Kuji-kiri hand gestures to cast spells. When an enemy loses most of their health, its core is exposed and the player can use takedown moves to destroy it, killing the spirit.[3]

Plot

Nearly all of Tokyo's citizens have vanished mysteriously, and otherworldly spirits (known as Visitors) have invaded the city. The player character's supernatural powers begin to manifest. As the player combats the spirits haunting the city, he encounters a group wearing Hannya masks who may unveil the mystery behind the strange events in Tokyo.[4]

Development

In June 2019, during Bethesda Softworks's press conference at E3 2019, Shinji Mikami and creative director Ikumi Nakamura announced Ghostwire: Tokyo, an action-adventure game with horror elements.[5] Nakamura later resigned from Tango Gameworks in September 2019, leaving the studio after nine years.[6] Unlike The Evil Within series of video games, Ghostwire is primarily an action-adventure game instead of a survival horror game, though the game still retains a couple horror themes and elements. Shinichiro Hara, who worked on the combat of 2016's Doom, joined Tango to help the team craft the game's action-orientated combat. According to him, the game's combat, which was largely inspired by Kuji-kiri and martial arts, enabled the team to "put a lot more movement and personality into the player action as the player’s hands are organic extensions of the character".[3] The game is set to be released for PlayStation 5 and Microsoft Windows in October 2021.[7][8]

On September 21, 2020, Bethesda Softworks' parent company, ZeniMax Media and Microsoft announced Microsoft's intent to buy ZeniMax and its studios, including Tango Gameworks, for a US$7.5 billion , incorporating the studios as part of Xbox Game Studios, with the sale to be finalized in the 2021 fiscal year.[9] Xbox Game Studios head Phil Spencer said that this deal will not affect Ghostwire: Tokyo's current planned platform-exclusive released on the PlayStation 5, and will remain exclusive there for a year before arriving on Xbox consoles.[10]

References

  1. Kayser, Daniel (June 20, 2019). "Celebrating Unreal developer success at E3 2019". Unreal Engine.com. Archived from the original on July 31, 2020. Retrieved May 1, 2020.
  2. Tarantola, Andrew (June 11, 2020). "Bethesda reveals gameplay for its 'Ghostwire: Tokyo' supernatural thriller". Engadget. Archived from the original on June 29, 2020. Retrieved June 25, 2020.
  3. Morton, Lauren (June 15, 2020). "'Ghostwire: Tokyo': everything we know about the spooky action thriller". PC Gamer. Archived from the original on February 11, 2020. Retrieved June 24, 2020.
  4. Lewis, Anne (June 11, 2020). "Save a Tokyo under siege by spirits in a new adventure from mastermind Shinji Mikami and the team at Tango Gameworks". PlayStation Blog. Sony Interactive Entertainment. Archived from the original on June 23, 2020. Retrieved June 24, 2020.
  5. O'Connor, Alice (June 10, 2019). "'The Evil Within' studio spooking us again with 'Ghostwire: Tokyo'". Rock, Paper, Shotgun. Gamer Network. Archived from the original on June 11, 2019. Retrieved January 31, 2020.
  6. Hall, Charlie (September 4, 2019). "The star of E3 2019 is leaving her big Bethesda game, 'Ghostwire: Tokyo'". Polygon. Vox Media. Archived from the original on September 5, 2019. Retrieved January 31, 2020.
  7. Watts, Steve (June 11, 2020). "'Ghostwire: Tokyo' Gets New PS5 Trailer At Reveal Event". GameSpot. Archived from the original on June 18, 2020. Retrieved June 13, 2020.
  8. Vjestica, Adam (January 12, 2021). "CES 2021: Sony reveals new PS5 game release dates, and there are some surprises". TechRadar. Future plc. Archived from the original on January 15, 2021. Retrieved January 15, 2021.
  9. Bass, Dina; Schreier, Jason (September 21, 2020). "Microsoft to Buy Bethesda for $7.5 Billion to Boost Xbox". Bloomberg News. Archived from the original on September 21, 2020. Retrieved September 21, 2020.
  10. Olsen, Mathew (September 21, 2020). "'GhostWire: Tokyo' and Deathloop Will Still Be Timed PS5 Exclusives, Phil Spencer Confirms". USGamer. Retrieved September 21, 2020.
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