PlayStation 5
The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced in 2019 as the successor to the PlayStation 4, the PS5 was released on November 12, 2020 in Australia, Japan, New Zealand, North America, Singapore and South Korea. Worldwide released followed a week later. The PlayStation 5 along with Microsoft's Xbox Series X and Series S consoles, released the same month, are part of the ninth generation of video game consoles.
The base PlayStation 5 console (with optical drive) in rest mode and DualSense controller | |
Also known as | PS5 |
---|---|
Developer | Sony Interactive Entertainment |
Manufacturer | Sony |
Product family | PlayStation |
Type | Home video game console |
Generation | Ninth |
Release date | |
Lifespan | 2020–present |
Introductory price | |
Units sold | 4.5 million (as of December 31, 2020) |
Media | |
CPU | Custom 8-core AMD Zen 2, variable frequency, up to 3.5 GHz |
Memory | 16 GB GDDR6 SDRAM |
Storage | Custom 825 GB SSD |
Removable storage | Internal (user upgradeable) NVMe M.2 SSD, or external USB-based HDD |
Display | |
Graphics | Custom AMD RDNA 2, 36 CUs @ variable frequency up to 2.23 GHz |
Sound |
|
Controller input | DualSense, DualShock 4, PlayStation Move |
Connectivity | |
Online services | PlayStation Network PlayStation Now |
Dimensions |
|
Mass |
|
Backward compatibility | Almost all PlayStation 4 and PlayStation VR games |
Predecessor | PlayStation 4 |
Website | playstation.com/ps5 |
The platform was launched in two variants: a base model with an Ultra HD Blu-ray-compatible optical disc drive, and a Digital Edition lacking this drive, serving as a lower-cost model for those who prefer to buy games through digital download.
The PlayStation 5's main features include a solid-state drive customized for high-speed data streaming to enable significant improvements in storage performance, an AMD GPU capable of 4K resolution display at up to 120 frames per second, hardware-accelerated ray tracing for realistic lighting and reflections, the Tempest Engine allowing for hardware-accelerated 3D audio effects, and backward compatibility with most PlayStation 4 and PlayStation VR games.
History
Development
The lead architect of the PlayStation console line, Mark Cerny, implemented a two-year feedback cycle after the launch of the PlayStation 4. That is, he regularly visited Sony's first-party developers at two-year intervals to find out what concerns they had with shortcomings in Sony's current hardware and how such hardware could be improved in console refreshes or for the next generation. This feedback was fed into the priorities for the console development team. In the development of the PlayStation 5, a key issue was the length of loading times for games. This is based on the size of data being loaded into the game, the physical location of data on the storage medium, and duplication of data across the medium in order to reduce load times. An important goal was to find ways to reduce loading time, particularly in games that stream or dynamically load new game areas as the player moves through the game world.[1]
Jim Ryan, the CEO of Sony Interactive Entertainment, stated that Sony had researched the feasibility of a "low priced, reduced spec" version of the PlayStation 5, like what Microsoft had done with its Xbox Series X and its lower-power counterpart the Xbox Series S; and concluded that they believed such consoles do not fare well, becoming obsolete too fast.[2]
Marketing and release
Cerny first publicly described the new console in an interview with Wired magazine in April 2019.[3] In early 2019, Sony's financial report for the quarter ending March 31, 2019, affirmed that new next-generation hardware was in development but would ship no earlier than April 2020.[4] In a second Wired magazine interview in October 2019, Sony said it intended to ship its next-generation console worldwide by the end of 2020.[5] The current hardware specifications were revealed in October 2019.[6][7] At CES 2020, Sony unveiled the official logo for the platform, which follows the similar minimalist styling of the previous PlayStation consoles and brand.[8] Full specifications were given in an online presentation by Cerny and published by Sony and Digital Foundry on March 18, 2020.[9][10][11] Digital Foundry spoke with Cerny in detail and published a "deep dive" on April 2.[12]
A major game library showcase had been planned for June 4, 2020, but was postponed until June 11 due to the George Floyd protests. This presentation was also the premiere of the console's external hardware design.[13][14][15][16]
Sony planned to launch the PlayStation 5 by 2020's end-of-year holiday period.[17] The date and pricing was confirmed as part of a game showcase presentation on September 16, 2020; the release date in Australia, Japan, New Zealand, North America, Singapore, and South Korea was confirmed for November 12, 2020, and for most of the rest of the world on November 19, 2020. [18]
PlayStation 5's release in India was delayed, leading to speculation that a trademark dispute was the reason; the name "PS5" was briefly trademarked by a different person; eventually the dispute was resolved and the system released there in February 2, 2021.[19][20][21][22] The console launched in Indonesia on January 22, 2021.[23] The system is set to launch in China in the second quarter of 2021.[24]
The console launched with two models: a base version with an Ultra HD Blu-ray compatible optical disc drive for retail game support alongside online distribution via the PlayStation Store, and a lower-cost variant lacking the disc drive and retaining digital download support.[25]
Following the September 16, 2020 presentation, Sony stated that pre-orders for the console were to open at various retailers on the following day. However, several retailers in the United States and United Kingdom launched pre-orders that evening, causing a rush on pre-orders, including scalping as many stores' inventories were quickly sold out, and creating confusion. Sony apologized for the incident on September 19, 2020 and promised to increase more pre-order deliveries over the coming days and stock through the end of the year.[26][27]
Hardware
The PlayStation 5 is powered by a custom system on a chip (SoC) designed in tandem by AMD and Sony,[28] integrating a custom 7 nm AMD Zen 2 CPU with eight cores running at a variable frequency capped at 3.5 GHz.[29] The integrated GPU is also a custom unit based on AMD's RDNA 2 graphics architecture. The GPU has 36 compute units running at a variable frequency capped at 2.23 GHz, making it capable of a peak theoretical performance of 10.3 teraFLOPS.[10] The GPU supports hardware-accelerated real-time ray tracing, a rendering technique that allows for realistic lighting and reflections.[6] The console has 16 GB of GDDR6 SDRAM with a peak bandwidth of 448 GB/s,[29] and integrates Bluetooth 5.1, and 802.11ax (Wi-Fi 6).[30]
Both the CPU and GPU are monitored by a special boost system incorporating AMD's SmartShift technology that adjusts the frequency of these units based on the current activities of both to target ideal constant power drawn and a model SoC performance profile. For example, if the CPU is running at lower activity, the boost system may reduce its frequency and increase the frequency of the GPU for higher performance without otherwise affecting power use or cooling.[29]
The cooling system includes a double-sided cooling fan for air intake that is 120 mm in diameter and 45 mm thick, and a large heat sink with a standard heat pipe design that Sony says has a "shape and airflow [which] make it possible to achieve the same performance as a vapor chamber". SoC cooling includes a liquid metal thermal conductor which sits between the SoC and heat sink.[31][32][33][34] The system contains a 350-watt power supply.[31][32][33] Sony developed the PlayStation 5 to consume less energy than the PlayStation 4 for suspended gameplay states.[35]
The console has a new audio technology called Tempest Engine, allowing hundreds of simultaneous sound sources compared to 50 for the PlayStation 4.[29]
Storage architecture
The internal storage of the PlayStation 5 is a custom-built 825 GB solid-state drive (667 GB available)[36] with a 12-channel interface, achieving a raw throughput of 5.5 GB/s. This atypical drive size was found to be optimal for the 12-channel pathway rather than a more common 512 GB or 1 TB unit. With a dedicated decompression unit supporting zlib and the new Oodle Kraken protocol from RAD Game Tools, the unit has a typical throughput of 8–9 GB/s.[29] Mark Cerny stated that a fast SSD was the top request from game developers so the goal not only was to have a theoretical raw read speed 100 times faster than PS4, but to eliminate input/output (I/O) bottleneck points so the performance target could be made effective. To this end, Sony designed a custom chip with multiple coprocessors to work in unison with the flash memory controller to reduce latency and channel data more efficiently around the system. At peak, the custom unit is capable of processing up to 22 GB/s of compressible data.[37]
Storage for games is expandable through an NVM Express (NVMe) M.2 port for solid-state storage and USB hard drives,[29] however at launch, NVMe drives are not supported and the console will not boot if one is installed.[38] The internal SSD is not user-serviceable, since its flash memory chips and controller are built into the PlayStation 5's motherboard.[39] Though game installation is mandatory, the user has some control of what to install such as only installing the multiplayer component of a game.[40] While PlayStation 4 games can be moved between the internal SSD drive and an external drive to free up space on the SSD, PlayStation 5 games can only be stored to the internal SSD to be played, and they cannot be moved to an external storage device.[41]
The base version of the PlayStation 5 includes an Ultra HD Blu-ray optical drive[29] compatible with Ultra HD Blu-ray discs, standard Blu-ray discs and DVDs. The PlayStation 5 does not support CDs and will not play 3D Blu-ray content.[42][43] The choice of Ultra-HD Blu-ray as the disc medium means PlayStation 5 game discs can hold up to 100 GB of data, in contrast to PlayStation 4 games which usually came on dual-layer standard Blu-ray discs capable of holding up to 50 GB.[44]
Form factor
The console's form factor was revealed during the June 11, 2020 presentation.[25] Sony President Jim Ryan stated that the aesthetics are intended to be "transformational in how they look, sound, and feel".[45] The launch unit is a two-tone design matching the design of the DualSense controller, with a black internal block flanked by two white wings along its sides, each lit by blue LEDs. Ryan stated that more colors than white and black may be available after launch.[45] The unit can operate vertically or horizontally. Two long air intake vents run along the front, and heat exhaust vents dominate the rear.[31][32][33] The wings are removable to access certain internal components such as the PCIe 4.0 NVMe SSD storage expansion slot, the power supply, and the optional Blu-ray disc drive.[31][32][33] Beneath the side panels are two "dust catchers" – holes allowing the user to vacuum out dust collected by the cooling system.[31][32][33] Senior Art Director Yujin Morisawa led the console's case design, inspired by the term "five dimensions" and crafting the skeleton of its design around circles and squares that would make players comfortable when looking at it. Morisawa also had to manage the case shape to provide enough internal volume within the unit for all the technical hardware while reducing its size without restricting air flow.[46]
The Blu-ray version has dimensions of 390 by 260 by 104 millimetres (15.4 in × 10.2 in × 4.1 in) and 4.5 kilograms (9.9 lb), and the download-only version is slightly slimmer, at 390 by 260 by 92 millimetres (15.4 in × 10.2 in × 3.6 in) and 3.9 kilograms (8.6 lb).[47] The front includes a USB-C port with USB 3.1 Gen 2 and a USB-A port with USB 2.0. The back has two USB-A ports with USB 3.1 Gen 2, an HDMI 2.1 port, Gigabit Ethernet, and power.[25][48][49]
DualSense controller
The DualSense wireless controller for the PlayStation 5 was revealed on April 7, 2020.[50] It is based on the prior DualShock controller but with modifications influenced by discussions with game designers and players.[50] The DualSense controller has adaptive triggers with haptic feedback through voice coil actuators that can change the resistance to the player as necessary, supporting experiences such as virtually drawing an arrow from a bow.[40] The DualSense maintains the same buttons as the DualShock 4, though the "Share" button was renamed to "Create" with additional means for players to create and share content. A new built-in microphone array was added so players can speak to others using only the controller,[50] and the included controller speaker has been improved.[40] It has two-tone coloring, primarily white with black facing, with the black piece being easily detachable.[51] The light bar has been moved to the sides of the touchpad.[50] It has USB-C connectivity, a higher-rated battery, and an audio jack.[40][52] As an Easter egg, the texture of the controller unit is covered in miniature versions of the four PlayStation button symbols (cross, circle, square, and triangle).[46]
Additional accessories
Accessories include a charging station for the DualSense, a new HD camera, and a media remote control. The Pulse 3D wireless headset is integrated with the PS5's Tempest Engine 3D audio technology.[25]
The PS5 is backward compatible with most existing PS4 controllers and accessories for PS4 games only – some with limited functionality. Rock Band peripherals are supported since Rock Band 2.[53] PS5 games can use the existing PlayStation Move, PlayStation Camera, PlayStation VR Aim Controller, officially licensed headsets, and specialty controllers with official licenses like flight sticks and racing wheels.[54]
System software
The PlayStation 5's redesigned user interface is characterized by Sony as "accessible and informative", providing real-time updates of friends' activities, available multiplayer activities, and single-player missions and rewards. Cerny stated "we don't want the player to have to boot the game, see what's up, boot the game, see what's up", so all of these options are "visible in the UI".[3] Matt MacLaurin, the current vice president of UX design at PlayStation, described the redesigned user interface as a "very interesting evolution of the OS", and a "100 percent overhaul of the PS4 UI and some very different new concepts".[55] MacLaurin stated that the UI is extremely fast with a new and robust visual language.[56]
Eurogamer said the user interface was conceived for responsiveness, improved accessibility, clarity, and simplicity.[57] It is rendered in 4K resolution and high dynamic range. Users are greeted with a stylistic boot-up animation and new login screen. The central design concepts and motifs introduced on the PS4 were redesigned into a new home screen user interface. The top of the screen has a row of applications, and two upper tabs to switch between showing games or media apps. Selecting a game directly reveals individual activities such as a specific level or multiplayer mode. PlayStation Store is no longer a standalone application and is now fully integrated into the home screen user interface.[58]
The most significant departure from the PS4 interface is the introduction of the Control Center, instantly summoned from the bottom of the screen by pressing the PS button. The Control Center is divided into two sections. The upper portion is a row of cards suggesting actions based on the current game or recent actions such as a group chat. Game-related cards may present players with gameplay information such as a progress report toward completing specific missions, or listing game challenges with an option to jump directly to it. PlayStation Plus subscribers see game activity cards with hints, tips, screenshots, or videos detailing how to complete the activity. System-level items may present the player with options such as PlayStation Store sale information, or recent screenshots taken by the user to be shared. These features are available for PS5 games or for updated PS4 games. The lower portion of the Control Center contains a customizable horizontal row of icons, including notifications, status updates, friends list, and system settings.[59] According to internal materials reviewed by Vice, the strategy behind this "activities"-focused UI was to help players in committing time towards games particularly single-player games which Sony felt were thriving on the PlayStation console environment. Sony recognized that at the present, many players did not have as much time to commit to playing games, so the notion of activity cards were used to help give players an idea of what activities they could do in a game and how long it would take so that they could work that activity into their schedule.[60]
The PlayStation 5 supports YouTube, YouTube TV, Twitch, Netflix, Disney+, Spotify, TuneIn, iHeartRadio, Plex, Apple TV+, Crunchyroll, Crackle, Amazon Prime Video, DAZN, WWE Network, MyCanal, BBC iPlayer, Foxtel Now, Showmax, Crave, CBS All Access, Pluto TV, Tubi, Hulu, Peacock and HBO Max, while support for other streaming services has been pledged for the future.[61][62][63] The system includes support for PlayStation Now, Sony's subscription-based cloud gaming service to play games from older generations of PlayStation consoles.[64]
Sony's Remote Play application, available on the PlayStation 4, Microsoft Windows, iOS and Android devices, was updated just prior to the PlayStation 5's launch to allow a user to remotely play their PlayStation 5 games on these other devices over a local network.[65]
Games
Each PlayStation 5 console comes pre-installed with Astro's Playroom, a game designed to serve as a demonstration of the DualSense controller.[66] Games are not region-locked, so games purchased in one region can be played on consoles in all regions.[64]
Sony announced its concurrent responsibilities of supporting the PlayStation 4 community, and embracing the PlayStation 5 as a major technological advancement. In an interview with GamesIndustry.biz, Ryan stated "We have always said that we believe in generations. We believe that when you go to all the trouble of creating a next-gen console, that it should include features and benefits that the previous generation does not include. And that, in our view, people should make games that can make the most of those features."[67] Discussing the capabilities of the DualSense controller with Geoff Keighley, General manager Eric Lempel affirmed that Sony "want[s] to evolve every part of the experience", but for that to happen "we can't take everybody with us from previous consoles into [a next generation experience]. You need new hardware, you need new devices to experience what these developers want you to experience."[68][69] Ratchet & Clank: Rift Apart was highlighted as a next-generation game that is not technically possible on older hardware. Lempel assured Keighley that interest in PlayStation 4 will not end abruptly, with more to come.[68]
Sony's definition of consoles as distinct generations had been widely interpreted as an era-defining shift to PS5-exclusive games that exploit the console's capabilities instead of releasing cross-generation games that play across both PlayStation consoles. Ryan said that there should be no disappointment as the PS5 versions take advantage of the console's advanced feature set and that PS4 versions can be freely upgraded. Few major games such as Horizon Forbidden West are developed as concurrent releases for PS4 and PS5,[70] and Sony supports any publisher that wants to offer enhanced versions of PS4 games at no additional cost.[71][72][73][74][75]
Eurogamer reported that Sony's certification program as of May 2020 required PS4 games, submitted for certification after July 13, 2020, to be natively compatible with the PlayStation 5.[76]
Backward compatibility
According to Hideaki Nishino, Sony's senior vice president of Platform Planning and Management, the PS5 is designed to be backward compatible with more than "99 percent" of PS4's 4,000+ game library, playable from launch day.[77] The console is compatible with PlayStation VR.[3] Because of PS5's high-speed SSD and increased processing power, many PS4 games gain from improved loading times or gameplay speeds "so that they can benefit from higher or more stable frame rates and potentially higher resolutions".[10][78] Players can synchronize their saved game files through cloud storage or transfer them using a USB storage device so no progress is lost.[77] Backward compatibility is enabled in part by the similarity of hardware architecture, such as "extra logic" in the RDNA 2 GPU that ensures compatibility with PS4's GCN-based GPU.[3][12] Mark Cerny explained during a March 2020 presentation and later in an interview with Digital Foundry how CPU clock timing required particular attention; though the Zen 2 CPU has an instruction set to handle the PS4's Jaguar CPU, their timings can be very different, so Sony worked closely with AMD when developing the Zen 2 CPU to more closely match the Jaguar's timings.[9] PS5 backward compatibility may exhibit errors with some PS4 games,[79] and does not include previous generations. However, some older PlayStation console games are available through the PlayStation Now game streaming service which is available for the PlayStation 5.[80][81] The PlayStation 4's Share menu cannot be displayed but the PS5's Create menu can be used to capture screenshots or video.[79]
All compatible downloaded versions of PS4 games are visible in the library on the PS5 and available for download. The games can also be copied via USB hard drive or Wi-Fi. Save data can be copied in the same way or via the cloud storage.[82] On October 9, 2020 Sony released a list of ten PS4 games identified as being incompatible with PS5.[83]
Reception
The PlayStation 5 was generally well-received at launch, with much praise of its DualSense controller's improved haptic feedback and adaptive triggers.[84] Astro's Playroom, which comes pre-installed on every PS5 and is designed to demonstrate the controller's features, was praised with Laptop Mag calling it "deceptively cute".[85] The exclusive line-up, including Spider-Man: Miles Morales and Demon's Souls was heavily praised although some reviewers, such as TechRadar, said there should have been more launch games.[86] The console's user interface was generally praised for being fast and easy to navigate.[87]
Many reviewers found the console's design polarizing. CNET described the black and white scheme as "clearly meant to be a sculptural conversation piece". The large size was criticized by Tom's Guide as "inelegant"[88] and by others as frustrating its integration into a home entertainment center.[89] Many, however, acknowledged the size for improving the cooling and quieting of its operation.[87][90] The relatively small 667 GB usable SSD space was criticized.[89]
More technical reviews, such as those by Digital Foundry, noted that features such as variable refresh rate and the advertised 8K video output mode were not present at launch. They criticized the console's inability to output a native 1440p video signal, and lauded the ray-tracing, SSD speed, and 120 Hz output capabilities.[90]
Sales
The PlayStation 5 was in limited supply immediately upon launch.[91] Scalpers took advantage of the shortage, attempting to sell the console for thousands of dollars.[92] During the system's first week of release in Japan, 103,901 standard consoles were sold, and 14,181 Digital Editions were sold. A combined total of 118,082 PS5s were sold in Japan during its launch week making it the best-selling console in the country for that week.[93] Two weeks after launch, Sony declared the largest launch in PlayStation history, surpassing PS4's 2.1 million units in its first two weeks in 2013.[94]
In the UK, the PlayStation 5 was the best-selling video game console sold in the month of November.[95] In Spain, the PS5 sold over 43,000 units in the first week of release.[96]
Sony reported total sales of the PS5 through its fiscal quarter ending December 31, 2020 of 4.5 million units, which were similar numbers to the PS4's launch sales.[97][98]
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