James Bond 007: Everything or Nothing

James Bond 007: Everything or Nothing is a third-person shooter video game, in which the player controls James Bond. Bond is modeled after and voiced by James Bond actor Pierce Brosnan. Developed by EA Redwood Shores and published by Electronic Arts, it was released for the GameCube, PlayStation 2, and Xbox consoles. The Game Boy Advance version was developed by Griptonite Games and when linked to the GameCube version via the Nintendo GameCube–Game Boy Advance link cable allowed unique premium content. The game achieved Platinum Hits status on the Xbox.

James Bond 007: Everything or Nothing
Developer(s)Griptonite Games (GBA)
EA Redwood Shores (consoles)
Publisher(s)EA Games
Designer(s)Jason VandenBerghe
Writer(s)Bruce Feirstein
Danny Bilson
Paul De Meo
Composer(s)Sean Callery
Jeff Tymoschuk
SeriesJames Bond
Engineid Tech 3
EAGL
Platform(s)Game Boy Advance, GameCube, PlayStation 2, Xbox
ReleaseGame Boy Advance
  • NA: November 17, 2003
  • EU: December 5, 2003
GameCube, PlayStation 2, Xbox
  • NA: February 17, 2004
  • EU: February 27, 2004
Genre(s)Third-person shooter
Mode(s)Single-player, multiplayer

Written by Bruce Feirstein, Danny Bilson and Paul De Meo,[1] Everything or Nothing centers around Bond dealing with the use of nanotechnology as terrorism. It is the second Bond game played in third-person after Tomorrow Never Dies, and is the first Bond game to feature a two-player cooperative mode.[2] The game features returning actors Richard Kiel, John Cleese and Judi Dench, as Jaws, Q and M respectively.[3]

Electronic Arts retired this game's servers on or around January 13, 2006.[4]

Gameplay

The gameplay is a mix of third-person shooting/action sequences and vehicle sequences. In third-person missions, Bond can typically use cover, engage in hand-to-hand combat, use gadgets and perform some context-sensitive actions, while driving sequences primarily involve racing to a specific objective.

Plot

The game opens in Tajikistan, where MI6 agent James Bond infiltrates a stronghold where an organization sells a stolen Soviet suitcase bomb. Bond triggers a firefight between the two factions making the exchange, using the confusion to steal the device and escape.

The disappearance of Oxford scientist Dr. Katya Nadanova (Heidi Klum), who oversees a top-secret nanotechnology humanitarian project, leads 007 to a weapons research facility in the Sahara, where he is ordered to rescue Nadanova and prevent the theft of the nanobot prototypes. Destroying the facility, Bond follows the kidnappers onto an armored train where he encounters and dispatches Jaws (using the likeness of Richard Kiel). Bond discovers Nadanova and rescues her before pursuing the terrorist via helicopter through the Valley of the Kings. Bond defeats the terrorist and takes Nadanova to her safehouse, where it is revealed that she is working in conjunction with Nikolai Diavolo (Willem Dafoe), a former KGB agent whose mentor and friend was Max Zorin (the primary antagonist of the 1985 film A View to a Kill). The two intend to re-purpose the nanobots for far sinister purposes than their original intention of repairing nuclear reactors.

Upon returning to MI6, M (Judi Dench) informs Bond of the disappearance of another 00 agent, Jack Mason, alias 003, who was last seen investigating a platinum mine in Peru. Bond is sent there to track down Mason's last known contact Serena St. Germaine (Shannon Elizabeth), an American geologist who may have a clue to his whereabouts. Serena takes Bond to a mining complex where he discovers Mason is being tortured by Diavolo. Before succumbing to his wounds, Mason informs Bond that Diavolo intends to move his operations to New Orleans. Bond learns of Nadanova's ties with Diavolo when she captures Serena and throws her out of a helicopter. Bond dives off a cliff to rescue her through the use of Q's (John Cleese) rappel gadget and the two escape Diavolo's mercenaries via tank.

Searching New Orleans, Bond learns that Diavolo has enlisted a war criminal named Arkady Yayakov to help re-purpose the nanobots. Bond infiltrates a factory owned by Diavolo and uncovers a lead pointing to a local nightclub owned by Yayakov, where he crosses paths with Mya Starling (Mýa), an NSA field operative who is also investigating Diavolo. However, Starling's cover is blown and she is held by Yayakov in a 19th century graveyard. Bond rescues Starling and dispatches of Yayakov's remaining men.

007 tracks Diavolo's operations to an abandoned plantation in Louisiana, where he discovers he has altered Nadanova's nanobots to eat through all metals but platinum, disintegrating everything they come in contact with. Destroying the laboratory and killing Yayakov, Bond finds a tanker of nanobots which is being driven by Jaws to the levees of New Orleans with the intent of flooding the city. Bond destroys the truck before it can reach the levees, and returns to Peru to further investigate Diavolo's platinum mines.

After winning a rally race hosted by Diavolo, Bond finds he has captured Serena, allowing Diavolo to escape to the mines. After saving Serena, Bond reaches the mines, but is captured by Nadanova. Diavolo explains that he intends to use the nanobots to destroy the Kremlin and use his army of tanks, armored with platinum to make them immune to the nanobots, to control Russia, and then overthrow Europe. Tied in the path of a mining drill, Bond escapes his shackles and flees the mines in a helicopter piloted by Serena.

Following Diavolo to Moscow, Bond steals one of Diavolo's platinum tanks and uses it to prevent the release of the nanobots in Red Square and heads for a missile silo hidden under the Kremlin. Bond kills Jaws and deactivates the nanotech missiles. Diavolo and Nadanova then pursue Bond with a soviet fighter jet. Bond destroys the jet and Nadanova is killed, although Diavolo ejects just in time. Diavolo reaches a control tower, reactivating one of the missiles and targeting it at London. Bond destroys the control tower, where Diavolo launches the missile before falling to his death into the silo. Destroying the missile as it launches, Bond prevents the catastrophe and reunites with Serena outside the Kremlin.

Development

Everything or Nothing's game engine evolved from the engine used in Agent Under Fire, and is the last game to release prior to id Tech 3's open source release in 2005. Like its predecessor, the driving sections were developed using a separate engine by EA Canada.[2] The driving was based on the engine from Need for Speed.[5]

Electronic Arts hired actors to model the characters after, as well as their voice talents. In addition to Pierce Brosnan (who had his face captured for the previous game, NightFire, Judi Dench and John Cleese reprised their roles from previous Bond films; the game features actors Willem Dafoe, Shannon Elizabeth, Heidi Klum and Misaki Ito as well as actor Richard Kiel, who played Jaws in the classic 007 films. Everything or Nothing is the second James Bond game to have its own original theme. It was performed by R&B artist Mýa, who also has a part as a Bond girl in the game.

Music

The game features a title song performed by Mýa, who also plays a character of the same name. It also has the distinction of being the only song from a James Bond video game that was performed live. A "jazzier" version was performed by Mýa on The Tonight Show with Jay Leno.

The in-game music was composed by composer Sean Callery, with additional music by Jeff Tymoschuk. Later in 2006, Electronic Arts published Callery's score for sale on Rhapsody. Notably, the album does not include the main theme song "Everything or Nothing", which is available to purchase on iTunes as a single; however its jazz and dance remixes are available only a rare CD single of "Everything or Nothing".

Reception

Everything or Nothing received positive reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 2 version 84.75% and 84/100,[6][10] the GameCube version 84.41% and 84/100,[7][11] the Xbox version 83.10% and 83/100[8][12] and the Game Boy Advance version 69.58% and 73/100.[9][13] GameSpot gave it an 8.8, calling it "a really great game, perhaps the best James Bond game ever made".[25] GameSpot later named it the best PlayStation 2 game of February 2004,[41] and it was a runner-up for the publication's annual "Best Game Based on a TV or Film Property" award.[42] IGN said "EA shakes things up and gives us a fresh new perspective on how good Bond can be."[2]

However, some critics were not as impressed. UK gaming magazine Edge gave the game a 5/10, saying that, "It's perhaps because the title benefits from such a high production spend, in fact, that the average design and execution becomes more pronounced."[14]

Game Informer bemoaned the Game Boy Advance version's poor controls and awkward isometric camera, saying that "I'm not a big proponent of the isometric view, and marrying it to sloppy stealth-style gameplay only exacerbates the problem. It's sort of hard to plan your next move when you can only see about 10 virtual feet in front of you, and as a result it's usually easier to just run and gun your way through the levels."[21]

Some publications were more favorable. GameSpot's review called it "A brief yet satisfying action game that faithfully captures the look and feel of a typical James Bond movie."[26] Likewise, 1UP.com thought that the game as a whole was serviceable, save for how short it was, saying that "The only serious black mark on EoN is its length -- you can bulldoze through Bond's story in a few short hours, and the extra difficulty levels will likely not be enough to entice you to try again."[13]

Maxim gave it a perfect ten and stated that players can "race through a shitstorm of artillery fire in a Porsche Cayenne Turbo (complete with "Q-cloak" invisibility feature) or missile-firing Triumph Daytona 600."[43] The Times gave it all five stars and stated that "the over-the-shoulder style does allow for the seamless integration of glossy scenes to drive on the plot and add a more genuine movie-like feel to the game."[44] The Cincinnati Enquirer gave it four-and-a-half stars out of five and called it "An ambitious but successful interactive adventure that blurs the lines between motion pictures and video games."[45] Entertainment Weekly gave it a B+ and said, "Action addicts still get their share of mayhem, however, as EON delivers some spectacular levels, including a breakneck highway chase on a flamethrower-equipped motorcycle. Her Majesty would definitely approve."[46] The Village Voice gave it a score of eight out of ten and said, "The seamless action—now presented in third person—is spit-shined and ever shifting."[47]

See also

References

  1. EA Redwood Shores, EA Canada (17 February 2004). James Bond 007: Everything or Nothing (GameCube). Electronic Arts.
  2. Mirabella III, Fran (2004-02-17). "James Bond 007: Everything or Nothing (PS2)". IGN. Retrieved 2013-12-04.
  3. "James Bond 007: Everything Or Nothing". EW. Retrieved 23 August 2019.
  4. "Official Website of EA 007 EON; Archived on 2006-03-26". Archived from the original on 2006-03-26. Retrieved 2018-05-29.
  5. "Universal Exports - Everything or Nothing".
  6. "James Bond 007: Everything or Nothing for PlayStation 2". GameRankings. Retrieved 2012-08-20.
  7. "James Bond 007: Everything or Nothing for GameCube". GameRankings. Retrieved 2012-08-20.
  8. "James Bond 007: Everything or Nothing for Xbox". GameRankings. Retrieved 2012-08-20.
  9. "007: Everything or Nothing for Game Boy Advance". GameRankings. Retrieved 2012-08-20.
  10. "James Bond 007: Everything or Nothing for PlayStation 2 Reviews". Metacritic. Retrieved 2012-08-20.
  11. "James Bond 007: Everything or Nothing for GameCube Reviews". Metacritic. Retrieved 2012-08-20.
  12. "James Bond 007: Everything or Nothing for Xbox Reviews". Metacritic. Retrieved 2012-08-20.
  13. "James Bond 007: Everything or Nothing for Game Boy Advance Reviews". Metacritic. Retrieved 2012-08-20.
  14. "James Bond 007: Everything or Nothing". Edge. March 2004. p. 101.
  15. "James Bond 007: Everything or Nothing". Electronic Gaming Monthly. April 2004. p. 114.
  16. Bramwell, Tom (2004-03-03). "James Bond 007: Everything or Nothing Review (PS2)". Eurogamer. Retrieved 2013-12-05.
  17. "James Bond 007: Everything or Nothing (PS2)". Famitsu. Vol. 792. February 20, 2004.
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  22. Air Hendrix (2004-02-18). "James Bond 007: Everything or Nothing". GamePro. Archived from the original on 2005-02-09. Retrieved 2013-12-04.
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  27. Fischer, Russ (2004-02-21). "GameSpy: James Bond 007: Everything or Nothing (PS2)". GameSpy. Retrieved 2013-12-04.
  28. Fischer, Russ (2004-02-21). "GameSpy: James Bond 007: Everything or Nothing (NGC)". GameSpy. Retrieved 2013-12-04.
  29. Fischer, Russ (2004-02-21). "GameSpy: James Bond 007: Everything or Nothing (Xbox)". GameSpy. Retrieved 2013-12-04.
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  34. Zacarias, Eduardo (2003-12-03). "James Bond 007 Everything or Nothing - GBA - Review". GameZone. Archived from the original on 2008-06-03. Retrieved 2013-12-05.
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  42. The GameSpot Editors (January 5, 2005). "Best and Worst of 2004". GameSpot. Archived from the original on March 7, 2005.
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  45. Saltzman, Marc (2004-03-04). "Bond title scores with cinema styling". The Cincinnati Enquirer. Archived from the original on 2008-05-09. Retrieved 2013-12-04.
  46. Walk, Gary Eng (February 13, 2004). "James Bond 007: Everything or Nothing Review". Entertainment Weekly. No. 751. p. L2T 18.
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