Cucumber (card game)

Cucumber (Danish: Agurk, Swedish: Gurka) is a north European card game of Swedish origin for two or more players. The goal of the game is to avoid taking the last trick. David Parlett describes it as a "delightful Baltic gambling game".[1]

Cucumber
OriginSweden
Alternative namesAgurk, Gurka, Gúrka, Kurkku, Mätäpesä, Ogórok
Players2+
Age range7+
Cards52
DeckFrench-suited pack
Card rank (highest first)A K Q J 10 – 2
Random chancefairly high

History and distribution

According to John McLeod, the game may have originated in the 1940s as a way of playing Krypkille with a standard 52-card pack as opposed to the traditional Swedish Kille cards. Today the game is played in different national variants under different names: as Agurk in Denmark, Gurka in Norway and Sweden, Ogórek in Poland, Kurkku and Mätäpesä in Finland, and Gúrka in Iceland.

Cards

Cucumber is played with a regular pack of French-suited playing cards without the Jokers. The Ace is the highest, the Deuce, the lowest card. Suits are irrelevant.[2]

Rules

The basic Danish rules are as follows:[2]

Deal and play are clockwise. Each player receives seven cards and any remaining cards are set aside. Forehand leads to the first trick and everyone has to head the trick, which they can do in the first six tricks by playing a card of a higher or equal rank. In the last trick, two or more players with the highest card win and all score the penalty points due. If a player cannot head the trick, he plays his lowest card. The winner of the trick leads to the next. The player who makes the last trick loses.[2]

Aces have a special role. If an Ace is led, the lowest card must be played, even if by players who hold an Aces themselves.[2]

If several deals are played in succession, the loser scores penalty points based on how the value of the trick, with numerals scoring their face value, and the courts scoring as follows: Jack 11, Queen 12, King, 13 and Ace 14. A player scoring over 30 points, drops out. The winner is the last player left in.[2]

A cucumber may be drawn to indicate that a player has dropped out.[3]

Hard score

According to Parlett, if the game is played for hard score, each player antes a stake to the pot. A player who is 'cucumbered' (i.e. reaches, not exceeds, 30 and drops out), may buy himself back in by paying a stake, but starts with a score equal to that of the player with the highest number of penalty points. A player can only do this once and may only do so if there are at least 3 other players still in. The last player in sweeps the pot.[1]

Variations

The following variations may be played:

  • Heading the trick: players may either head the trick or play their lowest card, except when an Ace is played, when the lowest must always be played.[2]
  • Cards: the dealer chooses how many cards are dealt to each player, but they must receive the same and at least 3 cards each.[4]
  • Points: a player is 'cucumber' when they reach 21 points.[4]
  • Aces: the Ace has no special role. If an Ace is led, it can be beaten by another Ace, except in the last trick.[4]

Five Cucumbers

In 2013, Friedemann Friese released a derivative game, Five Cucumbers (Fünf Gurken), where there are 60 cards in the game, and where the loser of each deal gets one or more cucumber pieces, and you lose the game, if you get more than five.[5]

References

  1. Parlett 2008, p. 127.
  2. Agurk at spillepladen.dk. Retrieved 29 November 2020.
  3. Cucumber at pagat.com. Retrieved 29 November 2020.
  4. Agurk at spillemagasinet.dk. Retrieved 29 November 2020.
  5. Five Cucumbers at BoardGameGeek

Bibliography

  • Parlett, David (2008). The Penguin Book of Card Games. London: Penguin. ISBN 978-0-141-03787-5.
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