German Schafkopf
German Schafkopf (German: Deutscher Schafkopf) is an old German card game and the forerunner of the popular modern games of Skat, Doppelkopf and Bavarian Schafkopf. Today it is hardly ever played in its original form, but there are a number of regional derivations.
The top trumps in the original Schafkopf game | |
Origin | Germany |
---|---|
Type | Point-trick |
Players | 4 |
Cards | 32 |
Deck | German or French |
Play | Clockwise |
Card rank (highest first) | (J) A K Q 10 9 8 7 |
Related games | |
Doppelkopf, Schafkopf, Sheepshead, Skat |
History
Schafkopf appears to have developed in the early 19th century, although it is not clear when its modern-day counterpart, sometimes called Bavarian Schafkopf, emerged. In 1811, it is described as "a cute little game [played] with chalk and collection bag pennies".[1] In 1853, however, Von Alvensleben[lower-alpha 1] describes 'Schaafkopf' as being very common, especially with the lower classes perhaps due to its ordinary name ("sheep's head"), but that it also went under the "more noble" names of Society (Societätsspiel), Conversation (Conversationsspiel) or Denunciation (Denunciationsspiel). He hypothesises that the name comes from the practice of drawing the lines denoting points scored in the form of a stylised sheep's head. He goes on to describe in detail no less that nine variants of 'Schaafkopf' (in addition to Wendish Schafkopf), but states clearly that the original one was a four-hand, point-trick, team game with 4 Unters as top trumps (Wenzels) and trump suit nominated by the bid winner, that was normally played for beer. Other variants for four, six or eight players variously use six Wenzels (two Obers and four Unters) or eight Wenzels (four Obers and four Unters). Some use Bells as the permanent trump suit and at least one is a plain-trick game. The variants (with Alversleben's lettering in brackets) are shown in brief below. They are played by teams of two, with 32 cards and variable trumps, and are point-trick games except where shown:[2]
- Four players, four Wenzels (A) – Urschafkopf or Ur-Schafkopf i.e. 'Ancient Schafkopf'.
- Four players, six Wenzels (C)
- Four players, eight Wenzels (D)
- Four players, four Wenzels, Bells, no teams, plain-trick (B) – Schellen-Schafkopf i.e. 'Bell Schafkopf'.
- Four players, six Wenzels, Bells (E)
- Six players, six Wenzels, Bells, 36 cards (F)
- Four players, twelve Wenzels, Bells, 2 x 24 cards (G)
- Six players, twelve Wenzels, Bells, 2 x 24 cards (H)
- Eight players, sixteen Wenzels, Bells, 2 x 32 cards (I)
No. 3 appears to be an early version of Bavarian Schafkopf, although the latter has Hearts as permanent trumps in the 'normal game'. Modern Wendish Schafkopf resembles no. 5 but has eight Wenzels; likewise Doppelkopf looks like an evolution of no. 7 to have eight Wenzels and an extra top trump, the Ten of Hearts.
Rules
The following rules appear to be based on Grupp (1994) and resemble those of von Alversleben's Type A above, the original Schafkopf game.[3]
Players and cards
German Schafkopf is played with 4 players and 32 cards which, depending on the region, may be German or French packs. The players form 2 permanent partnerships.[4]
Colours of the French suited cards | |||
Diamonds (Karo) | Hearts (Herz) | Spades (Pik) | Clubs (Kreuz) |
Colours of the German suited cards | |||
Bells (Schellen) | Hearts (Herz) | Leaves (Laub) | Acorns (Eichel) |
Card values
French pack | German pack | |||
Card | Symbol | Card | Symbol | Points |
Ace | A | Deuce | A/ (without) | 11 |
Ten | 10 | Ten | 10 | 10 |
King | K | King | K | 4 |
Queen | D | Ober | O | 3 |
Jack | B | Unter | U | 2 |
Nine | 9 | Nine | 9 | 0 |
Eight | 8 | Eight | 8 | 0 |
Seven | 7 | Seven | 7 | 0 |
Card ranking
The ranking of cards within the individual suits is as follows (highest to lowest): Ace (Deuce) > King > Queen (Ober) > 10 > 9 > 8 > 7
The hierarchy of the cards and their sequence within the trumps are similar to those in Bavarian Schafkopf and Skat. However, in German Schafkopf the 10 ranks between the Queen or Ober and 9, in all suits even though it is worth ten points.
Trumps
German deck | |||
Permanent trumps | |||
U U U U | |||
Additional variable trump suits | |||
Acorns | Leaves | Hearts | Bells |
A K O 10 9 8 7 | A K O 10 9 8 7 | A K O 10 9 8 7 | A K O 10 9 8 7 |
French pack | |||
Permanent trumps | |||
J J J J | |||
Additional variable trump suits | |||
Clubs | Spades | Hearts | Diamonds |
A K Q 10 9 8 7 | A K Q 10 9 8 7 | A K Q 10 9 8 7 | A K Q 10 9 8 7 |
As in Skat, the highest trumps are the 4 Jacks or Unters in the sequence Clubs, Spades, Hearts and Diamonds or Acorns, Leaves, Hearts and Bells. The remaining trumps are specified by the player who is the declarer by naming the trump suit at the outset. The cards of the trump suit then follow in the aforementioned sequence (see above).
Partnerships
German Schafkopf is a partnership card game, but unlike Bavarian Schafkopf or Doppelkopf partners are not announced during the course of the game, but are permanent as in Bridge: the players facing one another are automatically partners. The seating order is determined by the drawing of playing cards before the game begins: the players who have picked the two highest cards are partners and sit opposite one another. In another variation, the players with the two black queens (or Ober of Acorns and Ober of Leaves) form a partnership (see below).
Dealing
After the cards have been shuffled and cut, each player is dealt a total of eight playing cards (in two sets of four) in clockwise fashion.
Declarations
After the deal, starting clockwise each player announces the maximum possible number of trumps in their hand by adding the jacks and the longest suit ("I declare x trumps").
The player with the highest number of possible trumps takes the lead in the game and names the trump suit.
If two players announce the same number of possible trumps, then the one with the higher number of trump points wins ("I declare x trumps with y points"); if this number is also the same, the higher trump wins (usually the higher jack).
Forced game
If none of the players can declare at least five trumps, the player with the Jack of Clubs (Unter of Acorns) must take the lead; if he loses, it only counts as single (i.e. he doesn't lose double or quadruple) game points.
Solo games
As in Bavarian Schafkopf and Doppelkopf, solo games are also possible in German Schafkopf. Here, a solo player plays against the other three players.
Play
Players must follow suit. If a player cannot do so, any card may be played.
Scoring
There are three types of games won:
- Straight win (61 to 89 points scored): if the winner chose trumps he gets one game point, otherwise he gets two
- Schneider win (more than 90 points scored): if the winner chose trumps he gets two game points, otherwise four
- Schwarz win (opponents have no tricks): the winner gets nine game points, regardless of who chose trumps (nine dashes correspond to a whole sheep's head).
In a forced game, however, a winner who did not choose trumps gets the same as one who did.
For each game point won, the winner draws a line on a sheet of paper. The game is won by the first player to complete draw nine dashes in the shape of a sheep's head, the Schafkopf: four dashes arranged in a rectangle form the shape of the head, two dashes form the eyes, two more the horns and a single dash in the middle represents the nose.
Variants
The game described is the earliest form of German Schafkopf. Apart from Bavarian Schafkopf and the other early variants mentioned above, further variants have been developed, some in different regions. These include:
- Blattla, no Wenzels, Hearts as permanent trumps
- Bierkopf, a Franconian variant of modern Schafkopf with fixed teams and no solos
- Mucken, another Franconian variant with different contracts
- Bauernstoß, which is played in the Palatine region of Erfweiler.[5]
In an East German book of game rules[6] there are the following variations of German Schafkopf which appear to reflect, in part, von Alversleben's variants:
- Classic Schafkopf: as described, Jacks/Wenzel are always trumps, the player with the so-called 'old man', the Jack of Clubs or the Unter of Acorns, must choose trumps if all pass or cannot bid more than 5 trumps.
- Schafkopf with six (eight) Wenzeln and changing trumps: Queen of Clubs (Ober of Acorns) and Queen of Spades (Ober of Leaves) (and Queen of Hearts (Ober of Hearts) and Queen of Diamonds (Ober of Bells)) are declared as trumps and outrank the old man. The player with the old man calls trumps, if this has not been decided beforehand by the bidding process.
- Schafkopf with four (six, eight) Wenzels and remaining trumps: Jacks/Wenzel (plus the 2 highest Queens/Obers or all 4) and Diamonds/Bells are always trumps.
See also
Footnotes
- Von Alversleben appears to have copied his description from an 1817 source by Hammer called Taschenbuch für Kartenspieler
References
- Bruckmann 1811, p. 22.
- von Alversleben 1853, pp. 465-479.
- Grupp 1994, pp. 41/42.
- Grupp, Claus D. Doppelkopf Schafkopf. Niedernhausen: Falken (1994), p. 41. ISBN 3 8068 2015 5.
- "Bauernstoss" - ein unterhaltsames Kartenspiel aus Erfweiler/ Pfalz
- _ 1988, p. 177-179.
Literature
- _ (1988). Spielregelbüchlein mit Skatordnung. p. 177, 8th edn., Spielkartenfabrik Altenburg.
- Bruckmann, Karl (1811). Karl Bruckmann oder William Sterne, Findling des Harzgebirges und Bewohner einer einsamen Insel der Südsee, Part 2, J.D. Schöps, Zittau and Leipzig.
- Danyliuk, Rita (2008). 1 × 1 der Kartenspiele - Bridge, Skat und Schafkopf. Glücks- und Familienspiele. Patiencen, Kartentricks u.v.m. Humboldt, Baden-Baden, ISBN 978-3-89994-188-3
- Danyliuk, Rita (2008). Das große Taschenbuch der Freizeitspiele: Spiele für unterwegs und Schönwettertage, Munich: Humboldt, pp. 149-151.
- Grupp, Claus D. (1997). Doppelkopf - Schafkopf - Tarock. Original edition. Falken, Niedernhausen/ Ts., 1997, ISBN 3-635-60223-X
- Hammer, Paul (1817). Taschenbuch der Kartenspiele, Weygandschen Buchhandlung, Leipzig.
- Von Alvensleben, L. (1853). Encyclopädie der Spiele. Otto Wigand, Leipzig.
External links
- Bauernstoss at www.pagat.com.