Grand chess

Grand chess is a large-board chess variant invented by Dutch games designer Christian Freeling in 1984.[1][2] It is played on a 10×10 board, with each side having two additional pawns and two new pieces: the marshal and the cardinal.

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Grand chess starting setup. Marshals are on f2/f9; cardinals are on g2/g9.

A superficial similarity exists between grand chess and an early version of the historic chess variant Capablanca chess because the same pieces and game board are used. But differences in start position, rules governing pawn moves and promotion, and castling make them significantly different games.

A series of Grand Chess Cyber World Championship matches was sponsored by the Dutch game site Mindsports.[lower-alpha 1] Past title holders included R. Wayne Schmittberger (1998, 1999) and John Vehre (2001). Grand chess tournaments were held annually beginning in 1998 by the (now defunct) correspondence game club NOST.[lower-alpha 2]

Christian Freeling considers Grand Chess to be one of his six most important games, along with Dameo, Emergo, Storisende, Sygo, and Symple.[3]

Rules

Grand chess set ordered from Christian Freeling's MindSports website

The pieces are placed on the players' first and second ranks, respectively, with the rooks alone on the players' first ranks. The pawns are placed on the players' third ranks. Since the rooks are not blocked as much by the other pieces as in standard chess, it is easier for them to activate earlier in the game.

A pawn that reaches a player's eighth or ninth ranks can elect to either promote or remain a pawn, but it must promote upon reaching the tenth rank. Unlike standard chess, a pawn may be promoted only to a captured piece of the same colour. (So, it is impossible for either side to own two queens, or two marshals, or three rooks, etc.) If, and for as long as, no captured piece is available to promote to, a pawn on a player's ninth rank must stay on the ninth rank, but it can still give check.

As in standard chess: pawns can move one or two squares on their first move; pawns can capture en passant; checkmate is a win; stalemate is a draw. There is no castling in grand chess.[lower-alpha 3]

Play examples

Vehre vs. Schmittberger, 2001

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Final position after 29.Mxe8

Played between John Vehre and R. Wayne Schmittberger at the 2001 Grand Chess Cyber Championship Final:[4]

1.f5 f6 2.Nh4 Nh7 3.g4 g7 4.Nc4 Nc7 5.d4 d7 6.e5 Bd8! 7.Rje1 Kd10 8.Kf1 fxe5 9.Ncxe5?! Kc9 10.Re2? Kb9 11.Kg1 Rjf10 12.Bd3 e6 13.Rf1 Mh10?! 14.Nc4 Ci10 15.Nd6 exf5 16.Bxf5 Bd5 17.Ci1 Bxh4 18.ixh4 g6? 19.Rfe1 gxf5 20.Nxf5! Qd8 21.Bxc7 Qxc7 22.Re9+ Kc10 23.Cxc7 bxc7 24.Qf4 d6 25.Qe3 Mg8 26.Me2 Nf6 27.Qe7 Nd7 28.Qe8+ Mxe8 29.Mxe8 1–0 [Annotations by Vehre]

Fool's mate

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Position after 3.Cxc8#

1.Cf4 Qd10 2.Ce6 Qf10?? 3.Cxc8#

Composition

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Mate in 2
by Pal Benko
Solution: 1.Qj10+ Kxj10 2.h8=C#

Strategy

H. G. Muller suggested the following estimated piece values:[5]

pawn 0.85
knight 2.75
bishop 3.25 (+0.5 for the bishop pair)
rook 5
cardinal 8.5
marshal 9
queen 9.5

See also

Notes

  1. www.mindsports.nl
  2. NOST (kNights of the Square Table), formed in 1960 by Bob Lauzon and Jim France, held an annual convention and enjoyed several hundred active members (Pritchard 1994:210).
  3. "We're so used to castling that we tend to forget that it is the weirdest move in Chess, implemented specifically to solve a problem. Chess turned out a great game despite its problem, but it needed an ad hoc fix to do so. In grand chess, pawns retain their usual distance and rooks are free from the onset, so the problem doesn't exist in the first place." (Freeling)

References

Bibliography

Further reading

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