Matthew Smith (games programmer)

Matthew Smith (born 1966) is a British computer game programmer. He created the games Manic Miner and Jet Set Willy for the ZX Spectrum, released in 1983 and 1984 respectively. Smith left the games industry in 1988 and later moved to the Netherlands. He has since returned to the UK and has worked on some games as well as appearing at conventions and in documentaries.

Matthew Smith
Matthew Smith at the Screenplay festival in Nottingham, UK (2005)
Born (1966-01-01) 1 January 1966
Penge, London, England
OccupationGame designer

Early life

Smith was born in Penge. His family moved to Wallasey when he was seven years old.[1]

Programming career

1980s

He started out programming when he received a TRS-80[2] for Christmas in 1979.[3] His first commercial game was a Galaxian clone for the TRS-80 called Delta Tower One.[4] He then went on to produce Monster Muncher on the VIC-20. Smith has said that he wrote Monster Muncher in 3 hours.[5]

He obtained a ZX Spectrum on loan from Bug-Byte Software Ltd. in return for a freelance contract for three games.[6] The first of these was Styx in 1983 for which Matthew received £3,000.[7]

He wrote Manic Miner in eight weeks[8] using a Model III Tandy.[9] It was the first ZX Spectrum title with in-game music.[10] The sequel, Jet Set Willy, took considerably longer to write.[11] Manic Miner and Jet Set Willy were both commercial successes. Smith has stated that Manic Miner was the most enjoyable game to make for him whereas Jet Set Willy was 'seven shades of hell'.[12]

After the creation of Jet Set Willy he started work on The Mega Tree (commonly known as Willy Meets The Taxman),[13] for publication by his company Software Projects. Unlike his previous two hits The Mega Tree was not developed for the ZX Spectrum but the Commodore 64. The project failed to gain traction and was cancelled three months into development.[14] The development disks containing some of the graphics from the unreleased game were eventually auctioned for charity in 2004.[15]

In 1987 adverts began appearing in games magazines for a new game Attack of the Mutant Zombie Flesh Eating Chickens From Mars said to have been programmed by Smith, and due for release by Software Projects. It is reported that Smith was unhappy with the finished product and it was never released.[16]

Departure

Smith closed Software Projects in 1988 without completing any more programs. He lived in a Dutch commune from around 1995 but was deported from the Netherlands in October 1997 and returned to Britain, saying that he had failed to keep his residency papers in order.[12] In the late 1990s, he said he was "surprised and flattered"[17] at the amount of attention and speculation he had attracted on the Internet.

Return to games

In 1999 Smith returned to the UK video game industry by taking a job at Dewsbury-based computer game developer Runecraft.

In 2000, he appeared on a British television documentary programme called Thumb Candy about the history of video games[18] in which, in a brief interview, he discussed Manic Miner and his 1980s career. He has also attended and given talks at retrogaming conventions during this decade.

In 2005, a mobile game was released by Numfum, called Jet Set Racing. Smith was featured in the game as a playable character as 'Matt', being the fastest racer of the game.

In 2013, Smith was working on producing a new game with Elite Systems, who have republished his original games on mobile platforms.[19]

References

  1. "Planet Sinclair: The Sinclair Industry: Programmers: Matthew Smith: SU 12/84". rk.nvg.ntnu.no. Retrieved 29 August 2018.
  2. "PCW Article on Matthew Smith". www.carlylesmith.karoo.net. Retrieved 29 August 2018.
  3. "Planet Sinclair: The Sinclair Industry: Programmers: Matthew Smith: SU 12/84". rk.nvg.ntnu.no. Retrieved 29 August 2018.
  4. Smith, Matthew (19 July 2009). "Videogame Nation". Urbis (Interview). Manchester. Retrieved 15 April 2016.
  5. http://pixelatron.com/blog/matthew-manic-miner-smith-complete-transcript-of-2005-interview/
  6. "Planet Sinclair: The Sinclair Industry: Programmers: Matthew Smith: SU 12/84". rk.nvg.ntnu.no. Retrieved 29 August 2018.
  7. "Retro gamer №117". Issuu. Retrieved 31 August 2018.
  8. Drury, Paul (June 2013). "The Making of Styx". Retro Gamer (117). Imagine Publishing. p. 43.
  9. "Planet Sinclair: The Sinclair Industry: Programmers: Matthew Smith: SU 12/84". rk.nvg.ntnu.no. Retrieved 29 August 2018.
  10. http://www.eurogamer.net/articles/2012-07-26-manic-miner-360-revisiting-a-classic
  11. http://www.carlylesmith.karoo.net/spectrum/matsmith/mattpcw.html
  12. "Matthew "Manic Miner" Smith: complete transcript of 2005 interview". 10 August 2010. Retrieved 15 April 2016.
  13. "Interview with Stuart James Fotheringham". Retrieved 29 August 2018.
  14. "Desert Island Disks - Stuart Fotheringham". Retro Gamer (34). Imagine Publishing. February 2007. p. 78.
  15. Burton, Richard (June 2004). "The Mega-Tree Mystery". Retro Gamer (5). Live Publishing. p. 42.
  16. "Attack of the Mutant Zombie Flesh Eating Chickens from Mars". SpectrumComputing.co.uk. Retrieved 30 March 2018.
  17. "Matthew Smith, interview by Pete Mella". Archived from the original on 27 April 2006.
  18. Brooker, Charlie (19 February 2009). Charlie Brooker's Screen Burn. ISBN 9780571250141.
  19. Matthew Smith and Elite join forces for new game, 29 March 2013, retrieved 15 April 2016


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