T-pose
In computer animation, a T-pose, also known as a bind pose, is a default pose for a 3D model's skeleton before it is animated.[1]
Usage
The T-pose is primarily used as the default pose in animation software, which is then manipulated to create animations.[1][2]
Outside of being default poses in animation software, T-poses are typically used as placeholders for animations not yet completed, particularly in 3D animated video games.[3] In some motion capture software, a T-pose must be assumed by the actor in the motion capture suit before motion capturing can begin.[4]
As an Internet meme
Starting in 2016 and resurfacing in 2017, the T-pose specifically has become a widespread Internet meme due to its bizarre and non sequitur appearance, especially in video game glitches where there would otherwise be an animation.[5]
In a prerelease video of the game NBA Elite 11, the demo was filled with glitches, notably one unintentionally showing a T-pose in place of the proper animation for the model of player Andrew Bynum. The glitch later gained fame as the "Jesus Bynum glitch".[6][7] Publisher EA eventually cancelled the game due to finding it unsatisfactory. A similar occurrence happened with Cyberpunk 2077.[8]
See also
References
- Autodesk. "T-pose - Maya LT 2018". Autodesk Knowledge Network. Autodesk, Inc. Retrieved 16 January 2019.
- Scott-Jones, Richard. "Overwatch's highlight intros take 4 days to animate, last 5 seconds – watch it happen". PC Games N. Network N. Retrieved 16 January 2019.
- Nelson, Jr., Xalavier. "How developers create cinematics". PC Gamer. Future US, Inc. Retrieved 16 January 2019.
- Stuart, S.C. "This $2,500 Suit Simplifies Motion Capture for Filmmakers". PCMag. Ziff Davis, LLC. Retrieved 16 January 2019.
- Hathaway, Jay. "How the 'T-pose' became a meme". The Daily Dot. Retrieved 16 January 2019.
- 12/02/10 4:00pm 12/02/10 4:00pm. "How A Big Video Game Was Killed". Kotaku.com. Retrieved 2013-09-01.
- "Remember NBA Elite 11 & Jesus Bynum?". ballislife.com. Retrieved 2020-09-06.
- Isaac, Mike; Browning, Kellen (December 19, 2020). "Cyberpunk 2077 Was Supposed to Be the Biggest Video Game of the Year. What Happened?". The New York Times. Retrieved December 20, 2020.