Game & Watch

The Game & Watch brand (Japanese: ゲーム&ウオッチ Gēmu & Uotchi; called Tricotronic in West Germany and Austria, abbreviated as G&W) is a series of handheld electronic games developed, manufactured, released and marketed by Nintendo from 1980 to 1991. Created by game designer Gunpei Yokoi, the product derived its name from its featuring a single game as well as a clock on an LCD screen.[1][2] The models from 1981 onwards featured an alarm in addition.[3] The series sold a combined 43.4 million units worldwide,[4] and was the earliest Nintendo video game product to gain major success.[5]

Game & Watch
Game & Watch Ball, the first title in the series
Also known asG&W, Tricotronic (West Germany, Austria)
DeveloperNintendo R&D1
TypeSeries of handheld electronic games
GenerationSecond generation
Release dateApril 28, 1980 (1980-04-28) (Ball)
LifespanOriginal series:
1980–1991
Game & Watch: Super Mario Bros:
2020–present
Units soldc. 43.4 million
CPUSharp SM5xx family
DisplayLiquid-crystal display
PowerButton cell
SuccessorGame Boy family

The units are based on a 4-bit CPU, from the Sharp SM5xx family, that include a small ROM and RAM area and an LCD screen driver circuit,[6] although, prior to its simulation in MAME, there was a misconception in that every unit used a custom ASIC instead of a proper microcontroller.

Origin and design

Game designer Gunpei Yokoi had been head of Nintendo's Research & Development division in the 1970s, designing physical toys and games until the 1973 oil crisis, after which the market waned for these products. At the same time, the first arcade and home video game consoles had been developed in the United States, and Nintendo had quickly caught onto this wave in Japan.[7] While traveling on a Shinkansen (bullet train), Yokoi saw a bored businessman playing with an LCD calculator by pressing the buttons. Yokoi then thought of an idea for a watch that doubled as a miniature game machine for killing time.[8] Later, he had been able to pitch the idea to Nintendo's president, Hiroshi Yamauchi, when Yamauchi requested him to chauffeur him to a business meeting. Though Yamauchi had not said anything during the drive, the meeting he was at included the CEO of Sharp Corporation, and the two discussed Yokoi's idea. Within the week, Yokoi was invited to a meeting between Nintendo and Sharp, giving him the go-ahead to develop his concept.[7]

Yokoi designed the controls for this portable system based on the success of Nintendo's arcade game Donkey Kong incorporating a single button along with a d-pad for movement.[9] This led up to the creation of Ball, which became one of Nintendo's first major hits. After its success, multiple variations of the console were released and developed, and was also the main inspiration for the Game Boy, a console Yokoi later created.[10] The series was discontinued in 1991 with the console "Mario the Juggler".[11]

The units use LR4x/SR4x "button-cell" batteries, which Yokoi opted for because they were small and inexpensive.[9] Different models were manufactured, with some having two screens and a clamshell design (the Multi Screen Series). The Game Boy Advance SP, Nintendo DS, and Nintendo 3DS later reused this design.[12]

Titles available in Game & Watch form vary from Mickey Mouse to Balloon Fight, including Nintendo staples such as Donkey Kong, The Legend of Zelda, and Mario Bros..

The modern "cross" D-pad design was developed in 1982 by Yokoi for the Donkey Kong handheld game. The design proved to be popular for subsequent Game & Watch titles. This particular design was patented and later earned a Technology & Engineering Emmy Award.[13][14]

Game A and Game B

Most of the titles have a 'GAME A' and a 'GAME B' button. Game B is generally a faster, more difficult version of Game A, although exceptions do exist, including:

  • In Squish, Game B is radically different from Game A — the player must touch aliens to eliminate them as opposed to avoiding moving walls.[15]
  • In Flagman, Game B is a mode where the player has to press the right button within a certain amount of time, not memorizing patterns.
  • In Judge, Boxing, Donkey Kong 3, and Donkey Kong Hockey, Game B is a two-player version of Game A.[16]
  • In Climber,[17] Balloon Fight,[18] and Super Mario Bros.,[19][20] there is no Game B button.

In most cases both Game A and Game B would increase in speed and/or difficulty as the player progressed, with Game B starting at the level that Game A would reach at 200 points.

Series

The patented design of a Multi Screen Game & Watch.
  • Silver (1980)
  • Gold (1981)
  • Wide Screen (1981–1982)
  • Multi Screen (1982–1989)
  • New Wide Screen (1982–1991)
  • Tabletop (1983)
  • Panorama (1983–1984)
  • Super Color (1984)
  • Micro Vs. System (1984)
  • Crystal Screen (1986)

There were 59 different Game & Watch games produced for sale and one that was only available as a contest prize, making 60 in all.[21] The prize game was given to winners of Nintendo's F-1 Grand Prix tournament, a yellow-cased version of Super Mario Bros. that came in a plastic box modeled after the Disk-kun character Nintendo used to advertise their Famicom Disk System.[20] As only 10,000 units were produced and it was never available for retail sale, the yellow version is considered rare.[21]

Mario the Juggler, released in 1991, was the last game created in the Game & Watch series.[22]

Headache, released in 1981, is the UK version of Helmet, devoid of the vulgar connotations of the word in Europe. This title is hard to find due to its region isolation and was released under CGL (UK). Headache could arguably be the rarest Game & Watch game.

Judge, released in 1980, features two different colour schemes (purple and green).

Releases

The Game & Watch games were renewed between 1995 and 2002 with the Game & Watch Gallery series, five Game & Watch collections released for the Game Boy, Game Boy Color, and Game Boy Advance. They feature the original ports, as well as new, modernized versions starring the Mario series cast.

From 1998 onward, a number of third-party distributors have been licensed to re-release smaller LCD versions of ten separate Game & Watch games which together compose the Nintendo Mini Classics series.

In 2001, Nintendo released Manhole-e bundled with its Nintendo e-Reader systems.[23] Although an entire line of Game & Watch e-Reader cards were planned, they were never released.

Between July 2006 and March 2010, Nintendo produced two Game & Watch Collection cartridges for the Nintendo DS to be released exclusively for Club Nintendo members. The first cartridge featured three games from the Game & Watch Multi Screen series: Oil Panic, Donkey Kong, and Green House. The second compilation, Game & Watch Collection 2, contained Parachute, Octopus, and a new dual-screen game with Parachute on the top screen and Octopus on the bottom. Both cartridges are now available to the general public.

Between July 2009 and April 2010 Nintendo released nine separate Game & Watch ports for DSiWare including remakes of Ball (called Game & Watch: Ball),[24] Flagman (called Game & Watch: Flagman), Manhole (called Game & Watch: Manhole),[25] and Mario's Cement Factory (called Game & Watch: Mario's Cement Factory) among others.[26][27]

In March 2010, Takara Tomy released officially licensed Game & Watch-styled keychains, based on the Wide Screen series editions of Octopus, Parachute, and Chef. They do not actually run the games, instead just display a demo screen. While the game cannot be played, the speed at which the demo runs can be adjusted. The batteries are recharged with solar panels on the unit.[28]

Ball was rereleased exclusively via Club Nintendo, to celebrate the 30th anniversary of Game & Watch, with the Club Nintendo logo on the back. Unlike the original release, this version includes a mute switch.[29] For members of the Japanese Club Nintendo, after an announcement in November 2009, it was shipped in April 2010 to Platinum members.[30][31] For members of the North American Club Nintendo, it was available for 1200 coins from February 2011.[32][33] For members of the European Club Nintendo, it was available for 7500 stars from November 2011.[34][35]

On September 3, 2020, Nintendo announced a limited run Game & Watch system containing the full NES versions of Super Mario Bros. and Super Mario Bros.: The Lost Levels (known in Japan as Super Mario Bros. 2), along with a variant of Ball with Mario's head (or Luigi's head, with a cheat code) replacing the original character's head, named Game & Watch: Super Mario Bros. It was released on November 13, 2020.[36] Unlike classic Game & Watch consoles, the console instead charges with a USB-C cable.[37]

Legacy

The Game & Watch made handheld video game consoles vastly popular. Many toy companies followed in the footsteps of Game & Watch, such as Tiger Electronics and their Star Wars themed games.

Nintendo's Game & Watch units were eventually superseded by the original Game Boy. Each Game & Watch was only able to play one game, due to the use of a segmented LCD display being pre-printed with an overlay. The speed and responsiveness of the games was also limited by the time it took the LCD to change state. The Nintendo Entertainment System (NES) controllers were based on the controls in Game & Watch, and Game & Watch Multi Screen version became the model on which the Nintendo DS was based.

The Game & Watch Gallery series recreates the Game & Watch games in video game form, with modes that imitate the LCD displays and modes that modernise the graphics and include Mario characters. Game & Watch games have also been released through DSiWare.

The DS release Cooking Guide: Can't Decide What to Eat?, the player can unlock both A and B versions of the game Chef if they use the timer function.[38]

Nintendo Land for the Wii U has a mini-game named Octopus Dance that is based on the Game & Watch game Octopus.[39]

Game & Wario for the Wii U, a play-on-words of the Game and Watch, heavily references the Game & Watch line, including the ability to play a virtual Game & Watch version of Pyoro, called Bird.

Nintendo released a Super Mario Bros. Game & Watch handheld with a color LCD on November 13, 2020 to celebrate the franchise's 35th anniversary.[40]

Mr. Game & Watch

Mr. Game & Watch as he appears in Super Smash Bros. Ultimate

The Game & Watch brand is represented in Nintendo's Super Smash Bros. series with the character Mr. Game and Watch,[lower-alpha 1] a generic stick figure styled silhouette. He debuted in Super Smash Bros. Melee, and has appeared in every series game since. The character is designed to match his presentation in the Game & Watch devices; he moves with limited animation, is purely two dimensional, his noises only consist of beeps,[41] and his moves correlate to different Game & Watch games. As he represents the Game & Watch series, he pre-dates Pac-Man by one month as being the character of oldest origin on the roster.

In The Subspace Emissary, the game's story mode of Super Smash Bros. Brawl, it is suggested that Mr. Game & Watch is made of a primordial substance that can take on any number of forms. Mr. Game & Watch was harvested for this reason to create the Subspace Army.[42] As claimed by the Smash Bros. DOJO!!, the official promotional website for Super Smash Bros. Brawl, the character was used in an antagonistic way because he has no concept of good and evil.[43]

Beyond Super Smash Bros., Mr. Game & Watch has also appeared in Game & Watch Gallery 4, wherein he is the manager of the "classic games" area alongside Mario. He also makes a cameo appearances in Donkey Kong Country Returns and Rhythm Heaven Fever.

In September 2015, Nintendo released a Mr. Game and Watch Amiibo collectible.[44] The design also comes with 3 additional detachable alternatives of the character in different positions and moves. The Amiibo can be scanned into the 3DS/Wii U and Ultimate games, which a player can use to create a personal CPU, which can train and fight using artificial intelligence. The Amiibo can also be used to unlock a cosmetic option for Super Mario Maker.[45][46]

Reception

UGO.com listed Mr. Game and Watch on their list of "The Cutest Characters", stating "Mr. Game and Watch is adorable because he's completely oblivious to his condition."[47]

In Super Smash Bros. Ultimate, the character was given a re-animated moveset, compiling the original looks of the classic Game & Watch titles with his fighting reference counterparts. After the re-animation, claims have been made that the character represents a racist Native American stereotype. In the 1992 Game & Watch title Fire Attack, a Cowboy is defending his western fort from Native Americans trying to burn it down. Doing the forward smash input, the Native American can be seen, exactly how he appears in his original game.[48] Nintendo took action by removing the feather headband on his head, and responded with the following claim to Eurogamer:

"Nintendo has been planning to distribute an update for Super Smash Bros. Ultimate that removes the feather from the silhouette of Mr. Game & Watch. The original game on which this depiction of the character is based was released more than three decades ago and does not represent our company values today. We sincerely apologise that this change was not noticed in our marketing material and are continuing our work to make Super Smash Bros. Ultimate an experience that is both welcoming and fun for everyone."[49]

See also

Notes

  1. Japanese: ゲーム&ウォッチ

References

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  2. "Game & Watch (Franchise)". Giant Bomb. Retrieved 2020-06-15.
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  6. MAME emulator source code
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  • GAME&WATCH at Nintendo official website (Japanese)
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