Radeon 600 series

The AMD Radeon 600 series is a series of graphics processors developed by AMD. Its cards are desktop and mobile rebrands of previous generation GCN cards, available only for OEMs.[2] The series is targeting the entry-level segment and launched on August 13, 2019.[3]

AMD Radeon 600 series
Release dateAugust 13, 2019 (August 13, 2019)
ArchitectureGCN 1st gen
GCN 4th gen
Transistors
  • 2.2 billion (GCN 4)
  • 1 billion (GCN 1)
Fabrication processTSMC 28 nm (FinFET)
GlobalFoundries 14 nm (FinFET)
Cards
Entry-levelRadeon RX 640
Radeon 630
Radeon 625
Radeon 620
Radeon 610
API support
VulkanVulkan 1.2 (GCN 2nd gen and newer)[1] or Vulkan 1.0 (GCN 1st gen)
SPIR-V
History
PredecessorRadeon RX 500 series
VariantRadeon RX 5000 series

Cards

Desktop & Laptop

Model
(codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP Bus
interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double Bus type
& width
Size
(GiB)
Clock
(MT/s)
Bandwidth
(GB/s)
Radeon 610[4][5] August 13, 2019
OEM
GCN 1st gen
TSMC 28FF
1.0×109
77 mm2
320:20:4
5 CU
1030 20.6 8.24 ? 659.2 41.2 GDDR5
64-bit
4 4500 48 50 W PCIe 3.0 ×8
Radeon 620[6][7] August 13, 2019
OEM
GCN 4th gen
GlobalFoundries 14FF
2.2×109
101 mm2
384:24:8
6 CU
320:20:8
6 CU
1024 24.58 8.192 786.4 786.4 49.15 GDDR5
64-bit
DDR3
64-bit
4 4500 48 50 W
Radeon 625[8][9] 384:24:8
6 CU
1024 24.58 8.192 786.4 786.4 49.15 GDDR5
64-bit
4 4500 48 50 W
Radeon 630[10][11] 3.3×109
125 mm2
512:32:16
8 CU
1219 38.98 19.49 1247 1247 77.95 GDDR5
64-bit
4 6000 48 50 W
Radeon RX 640 [12][13] 640:40:16
10 CU
512:32:16
8 CU
1287 38.98 19.49 1247 1247 77.95 GDDR5
64-bit
4 7000 56 50 W
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

See also

References

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