Radeon Pro

Radeon Pro is AMD's brand of professional oriented GPUs. It replaced AMD's FirePro brand in 2016. Compared to the Radeon brand for mainstream consumer/gamer products, the Radeon Pro brand is intended for use in workstations and the running of computer-aided design (CAD), computer-generated imagery (CGI), digital content creation (DCC), high-performance computing/GPGPU applications, and the creation and running of virtual reality programs and games.[1]

AMD Radeon Pro
Design firmAdvanced Micro Devices
TypeProfessional workstations

The Radeon Pro product line directly competes with Nvidia's Quadro line of professional workstation cards.[2]

Products

Radeon Pro Duo 2016

The first card to be released under the Radeon Pro name was the dual GPU Radeon Pro Duo in April 2016. The card features 2 liquid cooled R9 Nano cores & was marketed strongly for both the running and creation of virtual reality content with the slogan "For Gamers Who Create and Creators Who Game".[3][4] The aesthetics and marketing of the Pro Duo follow that of the rest of the Fury products in the 300 series.

Fiji Radeon Pro SSG

Using AMD Radeon's GCN 1.2 architecture, the Radeon Pro SSG was unveiled in July 2016. SSG stands for Solid State Graphics, and the card will couple AMD's Fiji core with solid-state storage to increase the frame buffer for rendering. This expansion of quick access storage will, therefore, relieve the issue of latency that occurs when a GPU has to retrieve information from a mass storage device via the CPU when a card's limited VRAM is maxed out in heavy workloads.[5] Users will be able to add up to 1TB of PCIe M.2 NAND flash memory to improve render and scrubbing times.[6] AMD demonstrated a 5.3 fold increase in performance on 8K video scrubbing.[7] This SSD storage space can be made available to the operating system or controlled entirely by the GPU.[8] The Fiji-based Radeon Pro SSG card was available as a beta program.[9][10]

Vega Radeon Pro SSG

In July 2017 AMD released the Vega-based Radeon Pro SSG.[11] The card utilizes 16GB of second generation ECC high bandwidth memory (HBM2), an upgrade from the Fiji-based card's 4GB of first generation HBM memory. The Vega card also increased the built in solid-state storage to 2TB.

Radeon Pro WX series

Radeon Pro WX series are graphics cards designed specifically for professional applications used in engineering, design, content creation, and science. The first Radeon Pro cards with the WX prefix to be announced were the WX 7100, the WX 5100 and the WX 4100 in July 2016.[2] These Polaris based cards are once again aimed at the traditional professional market and are set to replace the FirePro Wx100 series and FirePro Wx300 series. These cards, along with the Pro SSG, will use the new, non-toxic and energy efficient YInMn Blue, discovered by Mas Subramanian. This unique aesthetic for the Radeon Pro line will distinguish the professional products from the consumer Radeon series.[12]

The smallest card, the half-height WX 4100, is marketed for use in small form factor workstations.[13] Designed for real-time content engines and CAD and CAM manufacturing, the WX 5100 fits in between the WX 4100 and the WX 7100 in terms of performance, with the latter once again marketed with emphasis on the application of VR and other media creation, while claiming to be "The Most Affordable Workstation Solution".[1]

In June 2017, AMD announced the addition of the lower power WX 2100 and WX 3100 cards to the Radeon Pro WX series.[14] Both cards are based on the Polaris GPU and are rated at 1.25 TFLOPS. The WX 2100 has 2 GB of GDDR5 SDRAM, while the WX 3100 has 4 GB of GDDR5 memory.

In September 2017, AMD launched the WX 9100 based on the Vega architecture. The card features 16 GB of ECC HBM2 memory and is rated at 12.29 TFLOPS.[15] As the new flagship of the WX line, it greatly exceeds the performance of the older WX 7100 which is rated at 5.73 TFLOPS.[16] The WX 9100 has ISV (Independent Software Vendor) certified drivers for professional applications including Siemens NX, PTC Creo, Dassault Systèmes CATIA and 3DExperience Platform, Dassault Systèmes SOLIDWORKS, and Autodesk® Revit®.[15] The WX 9100 is particularly well-suited for mission critical workloads and complex scientific modeling because the ECC memory helps correct "single or double bit error as a result of naturally occurring background radiation."[15]

Radeon Pro 400 series

Mobile Radeon Pro parts were first revealed with the release of the 2016 update to the Apple 15" MacBook Pro.[17] These appear to be Polaris 11 derived parts with 10-16 4th generation GCN compute units, providing between 1 and 1.86 TFLOPS of performance.[18][19]

Radeon Pro Duo 2017

In April 2017 AMD announced a new version of the Radeon Pro Duo for release the following month.[20] The newer version of the Pro Duo utilizes dual GPUs from the Polaris architecture, using the same GPUs as in the WX7100. While this results a smaller number of compute units and lower theoretical performance, it allows for the inclusion of 32GB GDDR5 SDRAM and a lower board power.

Radeon Vega Frontier Edition

AMD announced in May 2017 the Radeon Vega Frontier Edition, for release in June of that year.[21][22] While not branded as a Pro product, the card is marketed within the Radeon Pro series.[23] The Radeon Vega Frontier Edition uses the new "Next-Gen Compute Unit" and 16GB of HBM2 memory for an expected 13.1 TFLOPs of single precision and 26.2 TFLOPs of half precision performance. Ultimately, two Frontier Edition products were released with either air or liquid cooling.[24] The liquid cooling part supported a higher TDP, and was able to reach and sustain higher clock speeds,[25] but otherwise the two products have similar hardware specifications.

Radeon Pro 500 series

Released in conjunction with the 2017 Apple iMac refresh, the Radeon Pro 500 series serve as GPUs for the 4K and 5K Retina Display iMacs.[26] The 500 series ranges supports 2 to 8 GB of graphics RAM with performance from 1.3 to 5.5 TFLOPS.

Radeon Pro Vega

The Radeon Pro Vega product line of GPUs were first announced in 2017 as a part of Apple's iMac Pro. The two models, Radeon Pro Vega 56 and 64, support 8 and 16 GB of HBM2 memory, respectively.[27] On October 30, 2018, Apple added graphics upgrade options for their 15-inch MacBook Pro lineup consisting Radeon Pro Vega 16 and 20. Derived from Vega 12 GPU that was only used on Apple laptops, both GPU features a 4GB HBM2 memory stack and performance up to 3.3 TFLOPS. [28]

The second-generation, 7 nm Radeon Pro Vega II was announced in 2019 as part of Apple's third-generation Mac Pro desktop computer. The Pro Vega II supports 32 GB of HBM2 memory, while the Pro Vega II Duo combines two Vega GPUs and supports 64 GB of HBM2 memory. The Mac Pro supports up to two Pro Vega II or Pro Vega II Duo graphics cards, allowing up to four Vega GPUs and 128 GB of HBM2 memory to be used in a system.[29]

Radeon Pro 5000M series

Released in conjunction with the 2019 Apple 16 inch MacBook Pro.[30] Two models were announced, the 5300M and the 5500M. Both feature GDDR6 memory interfaces, with 192 GB/s bandwidth. The 5500M supports up to 8 GB of GDDR6 and 4.0 TFLOPS.[31] In June 2020, a new 5600M GPU model with 8 GB of HBM2 memory was quietly released.

Radeon Pro W5000 series

The Radeon Pro W5700, which is based on RDNA Architecture for desktop workstations, was officially released on November 19, 2019.[32] The smaller model Radeon Pro W5500 was released in February 2020.[33]

Software

Project Loom

At an AMD event in 2016 Project Loom was announced as a collaboration between AMD and Radiant Images.[34] The real-time GPU accelerated photo and video stitching program will complement AMD's virtual reality development platform. While traditional photo stitching is not that much of a complex task, Project Loom aims to improve render times when tasked with the heavy workload of stitching together multiple high resolution angles to form a 360 degree VR experience, either to headsets or mobile devices.[35] Using AMD's Direct GMA protocol, the software allows Radeon Pro graphics cards to work directly with video capture hardware to stitch together a 30 fps, 360 degree 4k resolution video from 24, 1080p cameras at 60 fps.[36]

The software is to be competitive with Nvidia's VRWorks 360 Video SDK, and is reportedly set to be made open-source through GPUOpen.[37]

ProRender

The successor to FireRender, Radeon ProRender works with high-end graphics programs as an OpenCL photorealistic offline 3D renderer and raytracing engine.[38] ProRender aims to compete with programs such as NVIDIA's Iray and other expensive, proprietary solutions. However, AMD is making ProRender free, open source and available for all graphics hardware.[35] ProRender was released by AMD in June 2016 with support for Blender, 3D Studio Max, SolidWorks, and Maya.[39]

Driver

API OpenGL 4.5 is supported and 4.6 is in development. API Vulkan 1.0 is supported for all with GCN Architecture. Vulkan 1.1 (GCN 2. Gen. or 1.2 and higher) will be supported with actual drivers in 2018.[40]

As with other GPU architectures, the floating-point performance is dependent on the precision and the GCN generation:

  • In 4th Gen GCN, FP64 is 1/16 of FP32. Newer gaming cards have better ratios, which should be reflected on newer derivative "Pro" versions:
    • The gaming card Radeon R9 295X2 has it bumped up to 1/8 FP32.
    • The gaming card Radeon VII has it bumped up to 1/4 FP32.
    • The Radeon Pro Vega 20 has the ratio bumped up to 1/2 FP32.
  • In 5th Gen GCN, FP16 is double of FP32. In 1st Gen to 4th it was equal to FP32.

For those requiring higher FP64 performance, a form of FP64 distinct from the IEEE double-precision can be emulated with the much faster FP32 operations. The cost is around a ~1/3 performance compared to FP32, much better than what the native support could provide.[41]

Chipset table

Radeon Pro WX x100, SSG, Duo and V series

Model
(Codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP (W) Bus interface Graphic output
ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture
(GT/s)
Pixel
(GP/s)
Half Single Double[lower-alpha 6] Bus type
& width
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro WX 2100
(Lexa)[42][43][44]
June 2017
$149 USD
GCN 4th gen
TSMC 14 nm
2200×106
103 mm2
512:32:16
8 CU
1219 39.0 19.5 SP 1,250 78 GDDR5
64-bit
2 6000 48 <35 PCIe 3.0 ×16 1× DP 1.4
2× mini-DP 1.4
Radeon Pro WX 3100[42][45] June 2017
$200 USD
512:32:16
8 CU
1219 39.0 19.5 SP 1,250 78 GDDR5
128-bit
4 6000 96 <50 PCIe 3.0 ×16 1× DP 1.4
2× mini-DP 1.4
Radeon Pro WX 4100
(Polaris 11)[46][47][48][49][50][51]
November 2016
$399 USD
3000×106
123 mm2
1024:64:16
16 CU
925
1170
59.2
74.9
14.8
18.7
SP 1,890
2,400
118
150
GDDR5
128-bit
4 7000 112 50 PCIe 3.0 ×16 4× mini-DP 1.4
Radeon Pro WX 5100
(Polaris 10)[47][48][49][52][51]
November 2016
$499 USD
5700×106
232 mm2
1792:112:32
28 CU
926
1090
103.7
122.1
29.6
34.9
SP 3,320
3,910
208
244
GDDR5
256-bit
8 6600 211.2 75 PCIe 3.0 ×16 4× Display
Port 1.4
Radeon Pro WX 7100
(Polaris 10)[47][48][49][53][54][51]
November 2016
$799 USD
5700×106
232 mm2
2304:144:32
36 CU
900
1240
115.2
158.7
28.8
39.7
SP 4,150
5,710
259
357
GDDR5
256-bit
8 8000 256 130 PCIe 3.0 ×16 4× Display
Port 1.4
Radeon Pro WX 9100
(Vega)[55][56][57][58][59][60][61]
September 2017
$2,199 USD
GCN 5th gen
14 nm
12500×106
484mm2
4096:256:64[62]
64 CU
1500 384.0 96.0 24,576
(2× SP)
12,288 768
(116× SP)
HBM2
2048-bit
16 1890 483.84 <250 PCIe 3.0 ×16 6× mini-DP 1.4
Radeon Pro SSG
(Fiji)[63]
July 2016
prototype only
GCN 3rd gen
28 nm
8900×106
596 mm2
4096:256:64
64 CU
1000? 256? 64.0? 8,192? 8,192? 512? HBM + SSG
4096-bit
4
+ 1 TB SSD
1000 512 200? PCIe 3.0 ×16 Un­known
Radeon Pro SSG
(Vega)[64][57][59][60]
September 2017
$6,999 USD
GCN 5th gen
14 nm
12500×106
484 mm2
4096:256:64[62]
64 CU
1500 384.0 96.0 24,600 12,290 768 HBM2 + SSG
2048-bit
16
+ 2 TB SSD
1890 483.84 <300 PCIe 3.0 ×16 6× mini-DP 1.4
Radeon Pro Duo
(Polaris 10)[47][48][49][53][54][51][65]
April 2017
$999 USD
GCN 4th gen
TSMC 14 nm
5700×106
232 mm2
2304:128:32
36 CU

1243
2× 179.0 2× 39.78 SP 2× 5,728
(116× SP)
GDDR5
256-bit
2×16 7000 224 <250 PCIe 3.0 ×16 3× DP 1.4
1× HDMI 2.0
Radeon Pro V340
(Vega)[66]
Q4 2018
TBA
GCN 5th gen
14 nm
12500×106
484 mm2
3584:224:64
56 CU
852
1000
224 64 14,336
(2× SP)
7,168 448
(116× SP)
HBM2
2048-bit
16 2000 512 230 PCIe 3.0 ×16 no
outputs
Radeon Pro V340 MxGPU
(Vega)[67][68][69]
Q4 2018
TBA
12500×106
484 mm2
3584:224:64
56 CU
852
1000
2× 224 2× 64 2× 14,336
(2× SP)
2× 7,168 2× 448
(116× SP)
HBM2
2048-bit
2× 16 2000 512 300 PCIe 3.0 ×16 no
outputs
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)
  6. To calculate driver enabled FP64 processing power see driver.

Radeon Vega Frontier Edition series

Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TBP Bus interface Release Price (USD)
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Half Single Double Bus type
& width
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Vega Frontier Edition
(Air Cooled)[70][71]
27 June 2017 GCN 5th gen
(14 nm)
12.5×109
484 mm2
4096:256:64 1382 409.6 102.4 22643 11321 707.6 HBM2
2048-bit
16 1890 483.8 300 W PCIe 3.0 ×16 $999
Radeon Vega Frontier Edition
(Liquid Cooled)[70][71]
1600 26214 13107 819.2 350 W $1499
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units

Radeon Pro WX x200

Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(TFLOPS)
Memory TBP (W) Bus interface Graphic output Port Release Price (USD)
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Half Single Double[lower-alpha 6] Bus type &
width (bit)
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro
WX 3200
(Polaris)[72]
July 2019 GCN 4th gen
(14 nm)
640:40:?
(10)
SP 1.66 0.104 GDDR5
128
4 6000 96 50 PCIe 3.0 ×16 4x mini-DP 1.4 $200
Radeon Pro
WX 8200
(Vega) [73]
August 2018 GCN 5th gen
(14 nm)
12500×106
484mm2
3584:224:64
(56)
1200
1530
342.7 97.92 2x SP 10.967 1/16 SP HBM2
2048
8 2000 512 <230 PCIe 3.0 ×16 4x mini-DP 1.4 $999
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and (Compute Units)
  6. To calculate driver enabled FP64 processing power see driver.


Radeon Pro Vega (for Apple Mac Pro)

Model
(Codename)
Release Date
& Price
Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus interface Graphic output
ports
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Bus type
& width
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro Vega II
(Vega 20)[74]
November 2019$2,800 USD GCN 5th gen
7FF
0.0×109
? mm2
4096:256:64
64 CU
1700 435 109 14200 880 HBM2
4096-bit
32 2000 1000 Unknown PCIe 3.0 ×16 4× Thunderbolt 3

1× HDMI 2.0

Radeon Pro Vega II Duo
(Vega 20)[74]
November 2019$5,600 USD
4096:256:64
64 CU
1700 2× 435 2× 109 2× 14200 2× 880 HBM2
4096-bit
2× 32 2000 1000
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro 400 series

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Bus type
& width
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro 450 [75][76][77][78][79] October 2016 GCN 4th gen
14 nm
3.0×109
123 mm2
640:40:16
10 CU
725
775
29
31
11.6
12.4
928
992
1/16 SP GDDR5
128-bit
2 5000 80 35 W PCIe 3.0 ×16
Radeon Pro 455 [75][76][77][80] October 2016 768:48:16
12 CU
850 40.8 13.6 1305.6 1/16 SP GDDR5
128-bit
2 5000 80 35 W
Radeon Pro 460 [75][76][77][81] October 2016 1024:64:16
16 CU
850
910
54.4
58.2
13.6
14.56
1740.8
1863.7
1/16 SP GDDR5
128-bit
4 5000 80 35 W
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro 500 series (for Apple iMac & MacBook Pro)

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP Bus interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Bus type
& width
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro
555
(Polaris 21) [82][83][84][85]
June 2017 GCN 4th gen
14 nm
3.0×109
123 mm2
768:48:16
12 CU
850 40.8 13.6 1306
1/16 SP GDDR5
128-bit
2 5100 81.60 50 W PCIe 3.0 ×16
Radeon Pro
555X
(Polaris 21) [82][83][84][86]
July 2018 768:48:16
12 CU
907 43.54 14.51 1393
1/16 SP GDDR5
128-bit
4 5100 81.60 50 W
Radeon Pro
560
(Polaris 21) [82][83][84][87]
June 2017 1024:64:16
16 CU
907 58.05 14.51 1858
1/16 SP GDDR5
128-bit
4 5080 81.28 50 W
Radeon Pro
560X
(Polaris 21) [82][83][84][88]
July 2018 1024:64:16
16 CU
1004 64.26 16.06 2056
1/16 SP GDDR5
128-bit
4 5080 81.28 50 W
Radeon Pro
570
(Polaris 20) [82][83][84][89]
June 2017 5.7×109
232 mm2
1792:112:32
28 CU
1000 112 32 3584
1/16 SP GDDR5
256-bit
4 6800 217.6 120 W
Radeon Pro
575
(Polaris 20) [82][83][84][90]
June 2017 2048:128:32
32 CU
1100 140.8 35.2 4506
1/16 SP GDDR5
256-bit
4 6800 217.6 120 W
Radeon Pro
580
(Polaris 20) [82][83][84][91]
June 2017 2304:144:32
36 CU
1100
1200

172.8

38.4
5530
1/16 SP GDDR5
256-bit
8 6800 217.0 150 W
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro 5000M series (for Apple MacBook Pro)

Model
(Codename)
Release Date Architecture
& Fab
Transistors
& Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(TFLOPS)
Memory TDP Bus interface
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Bus type
& width
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro
5300M
(Navi 14)[92][93]
November 2019 RDNA
7 nm
6.4×109
155 mm2
1280:80:32
20 CU
1000
1250
100 40 3.2
1/16 SP GDDR6
128-bit
4 12000 192.0 50 W PCIe 4.0 ×16
Radeon Pro
5500M
(Navi 14)[92][94]
November 2019 1536:96:32
24 CU
1000
1300
124.8 41.6 4.0
1/16 SP 4 or 8
Radeon Pro
5600M
(Navi 12)[92]
June 2020 RDNA
7 nm
10.3×109
251 mm2
2560:160:64
40 CU
1000
1030
164.8 65.9 5.3
1/16 SP HBM2
2048-bit
8 1540 394.0 50 W PCIe 4.0 ×16
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units and Compute Units (CU)

Radeon Pro WX mobile series

  • Half Precision Power (FP16) is equal single precision power (FP32) in 4th GCN Generation (in 5th Gen: Half Precision (FP16) = 2x SP (FP32))
Model
(Codename)
Launch Architecture
(Fab)
Transistors
Die Size
Core Fillrate[lower-alpha 1][lower-alpha 2][lower-alpha 3] Processing power[lower-alpha 1][lower-alpha 4]
(GFLOPS)
Memory TDP (W) Bus interface Release Price (USD)
Config[lower-alpha 5] Clock[lower-alpha 1] (MHz) Texture (GT/s) Pixel (GP/s) Single Double Bus type
& width (bit)
Size (GiB) Clock (MT/s) Band-
width (GB/s)
Radeon Pro
WX 2100 (Mobile)
(Polaris 12)[95]
March 2017 GCN 4th gen
(14 nm)[96]
2.2×109
101 mm2
512:32:16:8 ?
? ? 1250
78
1/16 SP
GDDR5
64-bit
2 6000 48 35 PCIe 3.0 ×16 $149
Radeon Pro
WX 3100 (Mobile)
(Polaris 12)[97][98]
March 2017 512:32:16:8 ?
? ? 1250
78
1/16 SP
GDDR5
128-bit
4 6000 96 50 $199
Radeon Pro
WX 4130 Mobile
(Polaris 11)[99]
March 2017 3.0×109
123 mm2
640:40:16:10 1000
1050
16.85 42.12 1348
84.24
1/16 SP
GDDR5
128-bit
4 6000 96 50 Un­known
Radeon Pro
WX 4150 Mobile
(Polaris 11)[100]
March 2017 896:56:16:14 1000
1050
16.85 58.97 1887
118
1/16 SP
GDDR5
128-bit
4 6000 96 50 Un­known
Radeon Pro
WX 4170 Mobile
(Polaris 11)[101]
March 2017 1024:64:16:16 1000
1050
16.85 67.39 2157
135
1/16 SP
GDDR5
128-bit
4 7000 112 50 $399 See WX4100
Radeon Pro
WX 7100 Mobile
(Polaris 10)[102]
March 2017 5.7×109
232 mm2
2304:144:32:36 1188 39.78 179.0 5728
358
1/16 SP
GDDR5
256-bit
8 5000 160 130 $799 See WX7100
  1. Boost values (if available) are stated below the base value in italic.
  2. Texture fillrate is calculated as the number of Texture Mapping Units multiplied by the base (or boost) core clock speed.
  3. Pixel fillrate is calculated as the number of Render Output Units multiplied by the base (or boost) core clock speed.
  4. Precision performance is calculated from the base (or boost) core clock speed based on a FMA operation.
  5. Unified Shaders : Texture Mapping Units : Render Output Units : Compute Units

See also

References

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