Electronics industry
The electronics industry emerged in the 20th century and is today one of the largest global industries. Contemporary society uses a vast array of electronic devices built in automated or semi-automated factories operated by the industry. Products are primarily assembled from metal-oxide-semiconductor (MOS) transistors and integrated circuits, the latter principally by photolithography and often on printed circuit boards.
The size of the industry and the use of toxic materials, as well as the difficulty of recycling has led to a series of problems with electronic waste. International regulation and environmental legislation has been developed in an attempt to address the issues.
The electronics industry consists of various sectors. The central driving force behind the entire electronics industry is the semiconductor industry sector,[1] which has annual sales of over $481 billion as of 2018.[2] The largest industry sector is e-commerce, which generated over $29 trillion in 2017.[3] The most widely manufactured electronic device is the metal-oxide-semiconductor field-effect transistor (MOSFET), invented in 1959, which is the "workhorse" of the electronics industry.
History
The electric power industry began in the 19th century, which led to the development of inventions such as gramaphones, radio transmitters, receivers and television. The vacuum tube was used for early electronic devices, before later being largely supplanted by semiconductor components as the fundamental technology of the industry.[4]
The first working transistor, a point-contact transistor, was invented by John Bardeen and Walter Houser Brattain at Bell Laboratories in 1947, which led to significant research in the field of solid-state semiconductors during the 1950s.[5] This led to the emergence of the home entertainment consumer electronics industry starting in the 1950s, largely due to the efforts of Tokyo Tsushin Kogyo (now Sony) in successfully commercializing transistor technology for a mass market, with affordable transistor radios and then transistorized television sets.[6]
The most widely manufactured electronic device is the metal-oxide-semiconductor field-effect transistor (MOSFET), invented by Mohamed M. Atalla and Dawon Kahng at Bell Laboratories in 1959. It is the "workhorse" of the electronics industry, with MOSFET scaling and miniaturization being the primary reason for the rapid exponential growth of electronic semiconductor technology since the 1960s.[7] The MOSFET, which accounts for 99.9% of all transistors, is the most widely manufactured device in history,[8] with an estimated total of 13 sextillion (1.3 × 1022) MOSFETs having been manufactured between 1960 and 2018.[8]
The industry employs large numbers of electronics engineers and electronics technicians to design, develop, test, manufacture, install, and repair electrical and electronic equipment such as communication equipment, medical monitoring devices, navigational equipment, and computers. Common parts manufactured are connectors, system components, cell systems, computer accessories, and these are made of alloy steel, copper, brass, stainless steel, plastic, steel tubing and other materials.[9]
Consumer electronics
Consumer electronics are products intended for everyday use, most often in entertainment, communications and office productivity. Radio broadcasting in the early 20th century brought the first major consumer product, the broadcast receiver. Later products include personal computers, telephones, MP3 players, cell phones, smart phones, audio equipment, televisions, calculators, GPS automotive electronics, digital cameras and players and recorders using video media such as DVDs, VCRs or camcorders. Increasingly these products have become based on digital technologies, and have largely merged with the computer industry in what is increasingly referred to as the consumerization of information technology.
The CEA (Consumer Electronics Association) projected the value of annual consumer electronics sales in the United States to be over $170 billion in 2008.[10] Global annual consumer electronic sales are expected to reach $2.9 trillion by 2020.[11]
Effects on the environment
Electrical waste contains hazardous but also valuable and scarce materials and up to 60 elements can be found in complex electronics.
The United States and China are the world leaders in producing electronic waste, each tossing away about 3 million tons each year.[12] China also remains a major e-waste dumping ground for developed countries.[12] The UNEP estimate that the amount of e-waste being produced - including mobile phones and computers - could rise by as much as 500 percent over the next decade in some developing countries, such as India.[13]
Increasing environmental awareness has led to changes in electronics design to reduce or eliminate toxic materials and to reduce energy consumption. The Restriction of Hazardous Substances Directive (RoHS) and Waste Electrical and Electronic Equipment Directive (WEEE) were released by the European Commission in 2002.
Largest electronics industry sectors
Industry sector | Annual revenue | Year | Ref |
---|---|---|---|
B2B e-commerce (business-to-business) | $25,516,000,000,000 | 2017 | [3] |
Tech industry (high tech) | $4,800,000,000,000 | 2018 | [14] |
Mobile technology | $3,900,000,000,000 | 2018 | [15] |
B2C e-commerce (business-to-consumer) | $3,851,000,000,000 | 2017 | [3] |
Consumer electronics | $1,712,900,000,000 | 2016 | [11] |
Semiconductor industry | $481,000,000,000 | 2018 | [2] |
Television broadcasting services | $407,700,000,000 | 2017 | [16] |
Power electronics | $218,000,000,000 | 2011 | [17] |
TFT liquid-crystal displays (TFT LCD) | $141,000,000,000 | 2017 | [18] |
Video games | $137,900,000,000 | 2018 | [19] |
Home video film industry | $55,700,000,000 | 2018 | [20] |
Music streaming and music downloads | $11,200,000,000 | 2018 | [lower-alpha 1] |
List of best-selling electronic devices
Electronic device | Shipments (est. billion units) |
Production years included | Ref | Product type |
---|---|---|---|---|
MOSFET (MOS field-effect transistor) | 13,000,000,000,000 | 1964–2018 | [8] | Semiconductor |
Floating-gate MOSFET (flash memory cell) | 2,321,000,000,000 | 1992–1997, 2000–2018 | [lower-alpha 2] | |
MOS capacitor (DRAM memory cell) | 228,000,000,000 | 1965–2007, 2009–2013, 2018 | [lower-alpha 3] | |
Discrete semiconductor device | 5,041 | 1954–1957, 1966–1971, 2002–2018 | [lower-alpha 4] | |
Integrated circuit (IC) chip | 4,044 | 1960–1997, 2000, 2002–2013, 2015–2018 | ||
Optoelectronic device | 1,112 | 2002–2013, 2016 | ||
Discrete transistor | 798 | 1954–1957, 1966–1971, 2011, 2013–2018 | ||
Analog integrated circuit chip | 635 | 2002–2013, 2016 | ||
Discrete diode | 593 | 2011, 2013–2015 | [25] | |
Application-specific standard product (ASSP) | 541 | 2002–2013 | [lower-alpha 4] | |
Power transistor | 363 | 2011, 2013–2018 | [lower-alpha 5] | |
MOS memory chip | 357 | 1992–1997, 2002–2013, 2016 | [lower-alpha 4] | |
Logic device | 250 | 2002–2013, 2016 | ||
Microprocessor (MPU) / Microcontroller (MCU) | 205 | 1971–1996, 2002–2014, 2016 | ||
Compact disc (CD) | 200 | 1982–2007 | [28] | Consumer |
Flash memory chip | 197 | 1987–2018 | [lower-alpha 2] | Semiconductor |
Thyristor | 189 | 2013–2015 | [29] | |
System-on-a-chip (SoC) | 131 | 1976–2017 | [lower-alpha 6] | |
Sensor / Actuator | 87.7 | 2002–2013, 2016 | [lower-alpha 4] | |
Display driver chip | 53.3 | 2003–2009, 2017–2018 | [lower-alpha 7] | |
Light-emitting diode (LED) | 50 | 2009 | [36] | |
Smart card (integrated circuit card) | 50 | 1977–2019 | [37] | Consumer |
CMOS image sensor | 34.5 | 2007–2018 | [lower-alpha 8] | Semiconductor |
SIM card (universal integrated circuit card) | 34.1 | 1991–2018 | [lower-alpha 9] | Consumer |
Flat-panel display (FPD) | 30.2 | 1999–2009, 2017–2018 | [lower-alpha 10] | Consumer |
Audio cassette tape | 30 | 1963–2019 | [52] | |
Application-specific integrated circuit (ASIC) | 25.6 | 2002–2013 | [lower-alpha 4] | Semiconductor |
Payment card | 22.1 | 1967–2018 | [53] | Consumer |
Digital versatile disc (DVD) | 20 | 1996–2012 | [54] | |
Mobile phone | 19.4 | 1994–2018 | [lower-alpha 12] | |
Smartphone | 10.1 | 2007–2018 | [lower-alpha 11] | |
Video cassette | 10 | 1976–2000 | [58][59] | |
Hard disk drive (HDD) | 9.15 | 1976–2018 | [60] | |
EMV (Chip & PIN) smart payment card | 8.2 | 1995–2019 | [37] | |
Transistor radio | 7 | 1954–2012 | [61] | |
Personal computer (PC) | 6.93 | 1975–2019 | [lower-alpha 13] | |
NAND flash memory controller chip | 5 | 2007–2017 | [62] | Semiconductor |
RF CMOS (radio-frequency CMOS) switch | 5 | 2000–2017 | [63] | |
Flip chip | 4.81 | 1997–2001 | [64] | |
Audio codec sound chip | 3.78 | 2013 | [65] | |
Universal Serial Bus (USB) | 3.7 | 2011 | [31] | |
Video game cartridge | 3.4 | 1983–2013 | [lower-alpha 14] | Consumer |
Smart payment card | 3.04 | 2018 | [37] | |
Television set (TV set) | 3 | 1936–2019 | [lower-alpha 15] | |
Synchronous SRAM memory chip | 2.7 | 1995–2015 | [71] | Semiconductor |
Graphics processing unit (GPU) | 2 | 1996–2014 | [lower-alpha 16] | Consumer |
Short-range wireless IC chip | 1.67 | 2009 | [74] | Semiconductor |
Video game console | 1.58 | 1976–2019 | [lower-alpha 17] | Consumer |
Laptop computer | 1.45 | 2010–2017 | [lower-alpha 13] | |
DVD player | 1.3 | 1996–2007 | [75] | |
Vacuum tube | 1.3 | 1966–1970 | [76] | Vacuum |
Landline telephone | 1.26 | 1950–2005 | [77] | Consumer |
Tablet computer | 1.24 | 2010–2017 | [lower-alpha 13] | |
USB controller | 1.2 | 1997–2011 | [31] | |
Desktop computer | 1.14 | 2010–2017 | [lower-alpha 13] | |
Home video game console | 1.03 | 1976–2019 | [lower-alpha 17] | |
CD player | 1 | 1982–2004 | [78] | |
Video cassette recorder (VCR) | 1 | 1976–2006 | [79] |
See also
Notes
- Digital music – $11.2 billion[21]
- Streaming audio – $8.9 billion
- Paid downloads – $2.3 billion
- See Flash memory § Shipments.
- MOS capacitor (dynamic RAM memory cell consists of MOSFET and MOS capacitor)
- See Semiconductor industry § Shipments.
- Power transistor:
- System-on-a-chip (SoC)
- ARM architecture (1991–2017) – 130 billion[30]
- Programmable system-on-chip (2002–2011) – 1.1 billion[31]
- Display driver chip:
- CMOS image sensor:
- SIM card (universal integrated circuit card)
- Flat-panel display (FPD)
- Smartphone:
- Mobile phone:
- 1994–2010 – 10 billion[55]
- Smartphone (2011–2018) – 9.401 billion[lower-alpha 11]
- See Market share of personal computer vendors § Unit sales.
- Video game cartridge:
- Nintendo consoles (1983–2013) – 2,910.72 million[66]
- Sega Genesis/Mega Drive (1988–1997) – 490 million (est.)[67][68]
- Television set (TV set)
- 1936–1996 – 1 billion[69]
- TVs with MediaTek display driver chips (1997–2019) – 2 billion[70]
- Graphics processing unit (GPU)
- See List of best-selling game consoles § Total console sales by firm (est.)
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